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viergewinnt pysimplegui
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import random | |
import PySimpleGUI as sg | |
spieler = 1 | |
summe = 0 | |
rows = 6 # max. 26 | |
cols = 7 # max. 26 | |
gewinnt = 4 | |
spielzug = 1 | |
alphabet = [chr(c) for c in range(65,91)] | |
feld = [[0 for x in range(cols)] for y in range(rows)] | |
symbols = ["\u2694", "\u26a1" ] | |
farben = [("#FFF000","#000000"), ("#FF00FF","#000000")] | |
layout = [ | |
[sg.Button("." , key=str(y)+"_"+str(x), disabled=True, size=(4,2)) | |
for x in range(cols)] for y in range(rows) | |
] | |
layout.append([sg.Button(x, key=str(i), size=(4,2)) for i,x in enumerate(alphabet[:cols])]) | |
layout.append([sg.Text(f"Turn 1 Player 1: {symbols[0]}", key="message")]) | |
window = sg.Window("vier gewinnt", layout, | |
font="System 22", ) | |
game_over = False | |
winner = 0 | |
animation_duration = 0 | |
while spielzug < (rows*cols): | |
event, values = window.read(timeout=100) | |
if winner != 0: | |
animation_duration += 100 | |
print(animation_duration) | |
if animation_duration < 2000: | |
sg.PopupAnimated(image_source="penguins.gif") | |
else: | |
sg.PopupAnimated(None) | |
sg.PopupOK(f"Winner is Player {winner}") | |
break | |
if event == sg.WIN_CLOSED: | |
break | |
if event in [str(i) for i in range(cols)]: | |
spalte = int(event) | |
for zeile in range(rows-1,-1,-1): | |
if feld[zeile][spalte] == 0: | |
feld[zeile][spalte] = spieler | |
break | |
else: | |
sg.PopupError("Spalte war schon voll") | |
continue | |
# update button | |
window[f"{zeile}_{spalte}"].update(symbols[spieler-1]) | |
window[f"{zeile}_{spalte}"].update(disabled_button_color=farben[spieler-1]) | |
window[f"{zeile}_{spalte}"].update(button_color=farben[spieler-1]) | |
# gewonnen? | |
for richtung in ((1,0), (0,1), (1,1), (-1,1)): | |
#(-1,0),(0,-1),(-1,-1),(1,-1)): | |
# in Richtung | |
x, y = spalte, zeile | |
summe = 1 | |
while True: | |
x += richtung[0] | |
y += richtung[1] | |
if not (0 <= x < cols): | |
break | |
if not (0 <= y < rows): | |
break | |
if feld[y][x] != spieler: | |
break | |
summe += 1 | |
# in Gegenrichtung | |
x, y = spalte, zeile | |
while True: | |
x -= richtung[0] | |
y -= richtung[1] | |
if not (0 <= x < cols): | |
break | |
if not (0 <= y < rows): | |
break | |
if feld[y][x] != spieler: | |
break | |
summe += 1 | |
#print("summe for (",richtung,") is:", summe) | |
if summe >= gewinnt: | |
winner = spieler | |
#sg.PopupOK(f"Spieler {spieler} hat gewonnen!", | |
# image="penguins.gif", ) | |
#sg.PopupAnimated(image_source="penguins.gif") | |
#game_over = True | |
break | |
if game_over: | |
break | |
# change spieler | |
spieler = 2 if spieler == 1 else 1 | |
spielzug += 1 | |
# update message | |
window["message"].update(f"Turn {spielzug} Player {spieler}: {symbols[spieler-1]}") | |
#print(event) | |
window.close() |
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