Created
January 11, 2013 00:38
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Pygame - Handle Events
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import pygame, sys | |
from pygame.locals import * | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
def handleEvents(): | |
global running | |
for event in pygame.event.get(): | |
if (event.type == QUIT) or (event.type == KEYDOWN and event.key == K_ESCAPE): | |
running = False | |
if __name__ == "__main__": | |
while running: | |
handleEvents() | |
pygame.display.flip() | |
clock.tick(30) | |
pygame.quit() | |
sys.exit() |
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