Created
          January 11, 2013 00:38 
        
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    Pygame - Handle Events
  
        
  
    
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  | import pygame, sys | |
| from pygame.locals import * | |
| running = True | |
| pygame.init() | |
| screen = pygame.display.set_mode((800,600)) | |
| clock = pygame.time.Clock() | |
| def handleEvents(): | |
| global running | |
| for event in pygame.event.get(): | |
| if (event.type == QUIT) or (event.type == KEYDOWN and event.key == K_ESCAPE): | |
| running = False | |
| if __name__ == "__main__": | |
| while running: | |
| handleEvents() | |
| pygame.display.flip() | |
| clock.tick(30) | |
| pygame.quit() | |
| sys.exit() | 
  
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