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          December 10, 2015 23:18 
        
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    Pygame - Mouse Handling
  
        
  
    
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  | import pygame, sys | |
| running = True | |
| pygame.init() | |
| screen = pygame.display.set_mode((800,600)) | |
| clock = pygame.time.Clock() | |
| def handleEvents(): | |
| for event in pygame.event.get(): | |
| #print current mouse position | |
| if event.type == pygame.MOUSEMOTION: | |
| print pygame.mouse.get_pos() | |
| #when a user presses a mouse button, print which one and where the mouse is | |
| if event.type == pygame.MOUSEBUTTONDOWN: | |
| print "{0} pressed at: {1},{2}.".format(pygame.mouse.get_pressed(), pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]) | |
| if __name__ == "__main__": | |
| while running: | |
| handleEvents() | |
| pygame.display.flip() | |
| clock.tick(30) | |
| pygame.quit() | |
| sys.exit() | 
  
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