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// | |
// Example of Using AVAudioPlayer | |
// to play a buffer of (synthesized) audio samples from memory | |
// by converting a [Float] buffer into an in-memory WAV file | |
// | |
// Copyright © 2019 Ronald H Nicholson Jr. All rights reserved. | |
// (re)Distribution permitted under the 3-clause New BSD license. | |
// | |
import Foundation | |
import AVFoundation | |
let t = 2 // seconds duration to play | |
let sr = 48000 // audio sample rate | |
let f0 = 660.0 // some test audio frequency | |
var vol = 8192.0 // some volume , with 32767.0 == Float(Int16.max) | |
var wavHeader44 : [UInt8] = [ | |
0x52, 0x49, 0x46, 0x46, 0x24, 0x08, 0x00, 0x00, // "RIFF.b.." | |
0x57, 0x41, 0x56, 0x45, 0x66, 0x6d, 0x74, 0x20, // "WAVEfmt." | |
0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, // minimal canonical WAV header | |
// offset to data 1 = PCM 2 = stereo // stereo PCM | |
0x80, 0xbb, 0x00, 0x00, 0x00, 0xee, 0x02, 0x00, | |
// 0x0bb80 = 48k 0x02ee00 = 192k // sample rate & bytes/second | |
// 0x44, 0xac, 0x00, 0x00, 0x88, 0x58, 0x01, 0x00, | |
// // 0xAC44 = 44.1k 0x15888 = 2 * sr | |
0x04, 0x00, 0x10, 0x00, 0x64, 0x61, 0x74, 0x61, // 2 Int16 samples, "data" | |
// 4 bytes, 16 bits per sample | |
0x00, 0x08, 0x00, 0x00 // place holder | |
// 0x0800 = 2048 as number of samples | |
// followed by sample data | |
] | |
var gTmp1 = 0 | |
typealias Byte = UInt8 | |
func int16IntoByteArray(_ value: Int16, byteArray : inout [Byte], index : Int) { | |
let uintVal = UInt(bitPattern: Int(value)) | |
byteArray[index + 0] = UInt8(uintVal & 0x000000ff) | |
byteArray[index + 1] = UInt8((uintVal >> 8) & 0x000000ff) | |
} | |
func int32IntoByteArray(_ value: Int32, byteArray : inout [Byte], index : Int) { | |
let uintVal = UInt(bitPattern: Int(value)) | |
byteArray[index + 0] = UInt8(uintVal & 0x000000ff) | |
byteArray[index + 1] = UInt8((uintVal >> 8) & 0x000000ff) | |
byteArray[index + 2] = UInt8((uintVal >> 16) & 0x000000ff) | |
byteArray[index + 3] = UInt8((uintVal >> 24) & 0x000000ff) | |
} | |
let wavArraySize = 44 + 4 * t * sr + 8 | |
var wavArray = [UInt8](repeating: 0, count: Int(wavArraySize)) | |
var samples : [Float] = [ 0.0 ] | |
var a = 0.0 // initial sinewave phase angle | |
func makeSamples(_ n : Int) -> [Float] { | |
samples = [Float](repeating: 0.0, count: n) | |
let da = 2.0 * Double.pi * f0 / Double(sr) | |
for i in 0 ..< n { | |
let x = sin(a) // example : make a sine wave | |
a += da ; if a > 2.0 * Double.pi { a -= 2.0 * Double.pi } | |
samples[i] = Float(x) | |
} | |
return(samples) | |
} | |
func fillWav(_ samples : [Float], _ n : Int) -> Data { | |
for i in 0 ..< 44 { | |
wavArray[i] = wavHeader44[i] | |
} | |
var fourByteTemp : [UInt8] = [ 0, 0, 0, 0 ] | |
let nBytes = Int32(4 * n) // bytes | |
int32IntoByteArray(nBytes, byteArray: &fourByteTemp, index: 0) | |
for i in 0 ..< 4 { | |
wavArray[40 + i] = fourByteTemp[i] | |
} | |
var twoByteTemp : [UInt8] = [ 0 , 0 ] | |
for i in 0 ..< n { | |
let x = samples[i] | |
let b = Int16(vol * Double(x)) | |
int16IntoByteArray(b, byteArray: &twoByteTemp, index: 0) | |
wavArray[44+4*i+0] = twoByteTemp[0] | |
wavArray[44+4*i+1] = twoByteTemp[1] // stereo Right | |
wavArray[44+4*i+2] = twoByteTemp[0] | |
wavArray[44+4*i+3] = twoByteTemp[1] // stereo Left | |
// gTmp1 = i | |
} | |
let d = Data(bytes: wavArray as [UInt8], count: wavArraySize) | |
return(d) | |
} | |
var gPlayer : AVAudioPlayer? = nil | |
func playTone() { | |
print("start") | |
do { | |
let n = t * sr | |
let samples = makeSamples(n) | |
let myWavData = fillWav(samples, n) // Data() | |
let myFileTypeString = String(AVFileType.wav.rawValue) | |
let player = try AVAudioPlayer(data: myWavData, fileTypeHint: myFileTypeString) | |
gPlayer = player // assign to global to prevent release on function return | |
gPlayer?.prepareToPlay() | |
gPlayer?.play() | |
if (gPlayer != nil) { print("playing") } | |
usleep(UInt32((t+1)*1000*1000)) // sleep 3 seconds before quitting | |
print("done") | |
} catch { | |
print("an AVPlayer Init Error occured") | |
} | |
} | |
// eof |
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It works, regardless of the following failure:
AddInstanceForFactory: No factory registered for id
. The sound is not 3 or 5 seconds, but much shorter. Any hint?