Skip to content

Instantly share code, notes, and snippets.

View howmanysmall's full-sized avatar
😎
pobam L+

howmanysmall

😎
pobam L+
  • Utah
View GitHub Profile
local lua_builtin = {
-- Lua Functions
["assert"] = true;
["collectgarbage"] = true;
["error"] = true;
["getfenv"] = true;
["getmetatable"] = true;
["ipairs"] = true;
["loadstring"] = true;
["newproxy"] = true;
var MARKERS = ["X", "O"];
var PLAYER_1_NAME = document.getElementById("player1name");
var PLAYER_2_NAME = document.getElementById("player2name");
var GAME_MESSAGE = document.getElementById("game-message");
var WIN_SOUND = document.getElementById("win-sound");
var ERROR_SOUND = document.getElementById("error-sound");
var WIN_CODES = [7, 56, 73, 84, 146, 273, 292, 448];
var VALUES = [1, 2, 4, 8, 16, 32, 64, 128, 256];
GAME_MESSAGE.innerText = "Please enter names below.";
var PlayerTurn = 0;
local bit32 = {}
local bit = require("bit")
for Index, Function in next, bit do
bit32[Index] = Function
end
bit32.rrotate = bit.ror
bit32.lrotate = bit.rol
--[[
Lexical scanner for creating a sequence of tokens from Lua source code.
This is a heavily modified and Roblox-optimized version of
the original Penlight Lexer module:
https://github.com/stevedonovan/Penlight
Authors:
stevedonovan <https://github.com/stevedonovan> ----------------- Original Penlight lexer author
ryanjmulder <https://github.com/ryanjmulder> ----------------- Penlight lexer contributer
mpeterv <https://github.com/mpeterv> ----------------- Penlight lexer contributer
Tieske <https://github.com/Tieske> ----------------- Penlight lexer contributer
local DIGITS = 1000
DIGITS = DIGITS + 2
local LENGTH = math.modf(10 * DIGITS / 3)
local RUN_AMOUNT = 100
local STRING = "Time to run %s %d times: %.4f seconds"
local os_clock = tick or os.clock
local function CalculatePi()
using extern CFrame.new;
using extern CFrame.fromAxisAngle;
using extern Vector3.new;
using extern Vector3.FromNormalId;
using extern Instance.new;
using extern error;
typedef ArrayOfInstances table<int, RbxInstance>;
RbxInstance ChangeHistoryService = game::GetService @ ChangeHistoryService;
@howmanysmall
howmanysmall / FastBitBuffer.lua
Last active November 29, 2020 04:06
MOVED TO A REPO - https://github.com/howmanysmall/FastBitBuffer. My BitBuffer module versus other BitBuffers. Mine is the FastBitBuffer one below. CC0 license.
--[[
==========================================================================
== API ==
Differences from the original:
Using metatables instead of a function returning a table.
Added Vector3, Color3, Vector2, and UDim2 support.
Deprecated BrickColors.
Changed the creation method from BitBuffer.Create to BitBuffer.new.
-- Elliptic Curve Cryptography in Computercraft
local byteTableMT = {
__tostring = function(a) return string.char(unpack(a)) end,
__index = {
toHex = function(self, s) return ("%02x"):rep(#self):format(unpack(self)) end,
isEqual = function(self, t)
if type(t) ~= "table" then return false end
if #self ~= #t then return false end
local ret = 0
------------------------------------------------------------------------------------------------------------------
-- CFrameSerializer.lua
-- Written by CloneTrooper1019
-- @ 3/7/2019
------------------------------------------------------------------------------------------------------------------
-- Usage
-- string CFrameSerializer:EncodeCFrame(CFrame cf) < Compresses a CFrame into a JSON string.
-- CFrame CFrameSerializer:DecodeCFrame(string cf) < Decompresses a JSON CFrame string.
------------------------------------------------------------------------------------------------------------------
-- Utility Functions
local Players = game:GetService("Players")
-- Load the DataStore stuff
local DEFAULT_DATA = {
Money = 0;
Inventory = {
Cat = false;
Dog = false;
Fish = true;
}