Created
September 7, 2013 00:01
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| var Gambit = function(options) { | |
| var events = {}; | |
| var EventManager = { | |
| on : function (event_name, fn, once) { | |
| if (once == undefined) { | |
| once = false; | |
| } | |
| if (!(event_name in events)) { | |
| events[event_name] = []; | |
| } | |
| if (once) { | |
| events[event_name] = [fn]; | |
| } | |
| else { | |
| events[event_name].push(fn); | |
| } | |
| }, | |
| off : function(event_name, all) { | |
| if (all == undefined) { | |
| all = false; | |
| } | |
| if (all) { | |
| events[event_name] = []; | |
| } | |
| else { | |
| events[event_name].pop(); | |
| } | |
| }, | |
| fire : function(event_name, scope) { | |
| var callback_arguments = Array.prototype.slice.apply(arguments).slice(2), | |
| callbacks = events[event_name], | |
| scope = scope || window, | |
| i = 0; | |
| for (i; i < callbacks.length; i++) { | |
| callbacks = callbacks[i]; | |
| callbacks.apply(scope, callback_arguments); | |
| } | |
| }, | |
| clear : function() { | |
| events = {}; | |
| } | |
| }; | |
| this.on = EventManager.on; | |
| this.off = EventManager.off; | |
| this.fire = EventManager.fire; | |
| this.clear = EventManager.clear; | |
| for (e in options.events) { | |
| this.on(e, options.events[e]); | |
| } | |
| }; | |
| Gambit.prototype.gameOver = function() { | |
| this.fire('game_over', this, 100); | |
| }; | |
| Gambit.prototype.move = function() { | |
| this.fire('before_move', this, 100); | |
| this.fire('after_move', this, 100); | |
| }; | |
| Gambit.super = Gambit.prototype; | |
| // Demo | |
| var game = new Gambit({ | |
| events : { | |
| game_over : function(total_score) { | |
| console.log('Game over! Your Score is: ' + total_score); | |
| } | |
| } | |
| }); | |
| game.gameOver(); | |
| game.gameOver = function() { | |
| console.log('Total score: 100'); | |
| Gambit.super.gameOver.apply(this); | |
| }; |
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