Created
May 19, 2016 21:52
-
-
Save hsandt/b6fda88700c5974f8490cb54713de553 to your computer and use it in GitHub Desktop.
Unity engine GameObject extensions : get component, instantiate and clone objects
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static class GameObjectExtensions { | |
/// Try to get component of type T, log error if none found | |
public static T GetComponentOrFail<T>(this GameObject gameObject) where T : Component { | |
T component = gameObject.GetComponent<T>(); | |
if (component == null) | |
throw ExceptionsUtil.CreateExceptionFormat("No component of type {0} found on {1}.", typeof(T), gameObject); | |
return component; | |
} | |
/// Instantiate prefab / clone game object (helper to avoid casting to GameObject every time) | |
public static GameObject Instantiate (this GameObject model) { | |
if (model == null) throw ExceptionsUtil.CreateExceptionFormat("Cannot instantiate null model."); | |
GameObject gameObjectInstance = Object.Instantiate(model) as GameObject; | |
return gameObjectInstance; | |
} | |
/// Instantiate prefab / clone game object at parent's position | |
public static GameObject InstantiateUnder (this GameObject model, Transform parentTr, bool keepLocalPosition = false) { | |
GameObject gameObjectInstance = Instantiate(model); | |
gameObjectInstance.transform.SetParent(parentTr, false); | |
if (!keepLocalPosition) | |
gameObjectInstance.transform.localPosition = Vector3.zero; | |
return gameObjectInstance; | |
} | |
/// Duplicate object under the same parent with the same local position, with a new name. This breaks any prefab link. | |
public static GameObject Duplicate (this GameObject model, string name) { | |
GameObject clone = InstantiateUnder(model, model.transform.parent, true); | |
clone.name = name; | |
return clone; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
ExceptionsUtil.CreateExceptionFormat creates a new Exception from a format string + object parameters using string.Format().
I will post a gist for that later.