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FUNCTION-BASED ANIMATION SEQUENCES FOR WS2812 LED STRIPS Using FastLED library - Author: Dave Morris: http://www.google.com/+DaveMorris128
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// FUNCTION-BASED ANIMATION SEQUENCES FOR WS2812 LED STRIPS | |
// Using FastLED library | |
// Author: Dave Morris: http://www.google.com/+DaveMorris128 | |
// Version 1.0 (2014-07-31) | |
// | |
// | |
// The following code includes "primitive animations" which are the base effect and | |
// "aggregate animations" which are combinations of one or more primitive animations | |
// Feel free to combine different primitives each loop for synergistic results but: | |
// -If using an aggregate animation make sure your primatives don't clear the buffer each frame (FastLED.clear()) | |
// otherwise one animation will clear out any upstream animations before the loop sends the frame (FastLED.show()) | |
// This code is designed to handle multiple LED strips, each with its own animation.... | |
// e.g. | |
// void loop() | |
// { | |
// Ring(stripA, frame, 30); | |
// Spark(stripB, frame, 245); | |
// FastLED.show(); | |
// frame += animateSpeed; | |
// } | |
#include "FastLED.h" | |
#define LED_COUNT 60 //Length of your LED strip | |
#define MAX_INT_VALUE 65536 | |
#define LED_PIN 13 // hardware SPI pin SCK | |
#define NUM_LEDS 250 | |
#define COLOR_ORDER RGB | |
#define LED_TYPE WS2811 | |
#define MAX_BRIGHTNESS 255 // watch the power! | |
CRGB strip[NUM_LEDS]; | |
uint16_t frame = 0; //I think I might be able to move this variable to the void loop() scope and save some CPU | |
uint16_t animateSpeed = 100; //Number of frames to increment per loop | |
uint8_t animation = 10; //Active animation | |
uint8_t brightness = 50; //Global brightness percentage | |
void setup() | |
{ | |
LEDS.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
FastLED.setBrightness(MAX_BRIGHTNESS); | |
FastLED.clear(); | |
} | |
void loop() | |
{ | |
//Each animation adjusts the "targetStrip" specified in its parameter. | |
//Animations are a function of the current animation frame "frame" | |
//Once you've applied the animation to the current strip/frame, Its up to the main loop to send the data to the strip(s) | |
switch(animation) | |
{ | |
case 0: | |
RingPair(strip, frame); | |
break; | |
case 1: | |
DoubleChaser(strip,frame); | |
break; | |
case 2: | |
TripleBounce(strip,frame); | |
break; | |
case 3: | |
WaveInt(strip,frame,180); | |
break; | |
case 4: | |
Wave(strip,frame,180); | |
break; | |
case 5: //Blue spark (Slow) | |
Spark(strip,frame,255,188); //Overloaded version of "Spark" with Hue value, 255 for fade is the slowest fade possible. 256 is on/off | |
delay(2); //Slow things down a bit more for Slow Spark | |
break; | |
case 6: //Blue spark (fast) | |
Spark(strip,frame,246,188); //Overloaded version of "Spark" with Hue value, 246 fade is faster which makes for a sharper dropoff | |
break; | |
case 7: //White spark (Slow) | |
Spark(strip,frame,255); //"Spark" function without hue make a white spark, 255 for fade is the slowest fade possible. | |
delay(2); //Slow things down a bit more for Slow Spark | |
break; | |
case 8: //White spark (fast) //"Spark" function without hue make a white spark, 246 fade is faster which makes for a sharper dropoff | |
Spark(strip,frame,245); | |
break; | |
case 9: | |
RainbowSpark(strip,frame,240); //240 for dropoff is a pretty sharp fade, good for this animation | |
break; | |
default: | |
delay(100); //Animation OFF | |
} | |
FastLED.show(); //All animations are applied!..send the results to the strip(s) | |
frame += animateSpeed; | |
} | |
//####################################################################################################### | |
//## AGGREGATE ANIMATIONS ## | |
//####################################################################################################### | |
void TripleBounce(CRGB strip[], uint16_t frame) //3 chaser animations offset by 120 degrees each | |
{ | |
FastLED.clear(); //Clear previous buffer | |
Bounce(strip,frame,0); | |
Bounce(strip,frame+(MAX_INT_VALUE/3),100); | |
Bounce(strip,frame+(MAX_INT_VALUE/3)*2,150); | |
} | |
void DoubleChaser(CRGB strip[], uint16_t frame) //2 chaser animations offset 180 degrees | |
{ | |
FastLED.clear(); //Clear previous buffer | |
frame = frame * 2; | |
Ring(strip, frame, 0); | |
Ring(strip, frame + (MAX_INT_VALUE / 2), 150); | |
} | |
void RingPair(CRGB strip[], uint16_t frame) //2 rings animations at inverse phases | |
{ | |
FastLED.clear(); //Clear previous buffer | |
Ring(strip, frame, 30); | |
Ring(strip, MAX_INT_VALUE - frame, 150); | |
} | |
void RainbowSpark(CRGB targetStrip[], uint16_t animationFrame,uint8_t fade){ //Color spark where hue is function of frame | |
Spark(targetStrip,animationFrame,fade,animationFrame/255); | |
delay(20); | |
} | |
//####################################################################################################### | |
//## PRIMATIVE ANIMATION FUNCTIONS ## | |
//####################################################################################################### | |
//********************* Bounce *************************** | |
// Linear "Larson scanner" (or knight rider effect) with anti-aliasing | |
// Color is determined by "hue" | |
//***************************************************************** | |
void Bounce(CRGB targetStrip[], uint16_t animationFrame, uint8_t hue) | |
{ | |
uint16_t pos16; | |
if (animationFrame < (MAX_INT_VALUE / 2)) | |
{ | |
pos16 = animationFrame * 2; | |
}else{ | |
pos16 = MAX_INT_VALUE - ((animationFrame - (MAX_INT_VALUE/2))*2); | |
} | |
int position = map(pos16, 0, MAX_INT_VALUE, 0, ((LED_COUNT) * 16)); | |
drawFractionalBar(targetStrip, position, 3, hue,0); | |
} | |
//************************ Ring ****************************** | |
// Anti-aliased cyclical chaser, 3 pixels wide | |
// Color is determined by "hue" | |
//***************************************************** | |
void Ring(CRGB targetStrip[], uint16_t animationFrame, uint8_t hue) | |
{ | |
uint8_t stripLength = sizeof(strip)/sizeof(CRGB); | |
int pos16 = map(animationFrame, 0, MAX_INT_VALUE, 0, ((stripLength) * 16)); | |
drawFractionalBar(targetStrip, pos16, 3, hue,1); | |
} | |
//*************************** Wave [Float Math] ******************************* | |
// Squeezed sine wave | |
// Uses slow, Arduino sin() function | |
// Squeezing achieved by using an exponential (^8) sin value | |
// Color is determined by "hue" | |
//*********************************************************************************** | |
void Wave(CRGB targetStrip[], uint16_t animationFrame, uint8_t hue){ | |
FastLED.clear(); //Clear previous buffer | |
float deg; | |
float value; | |
uint8_t stripLength = sizeof(strip)/sizeof(CRGB); | |
for(uint8_t i=0;i<stripLength;i++) | |
{ | |
deg=float(animationFrame+((MAX_INT_VALUE/stripLength)*i))/(float(MAX_INT_VALUE)) * 360.0; | |
value = pow(sin(radians(deg)),8); //Squeeeeeeze | |
if(value>=0){ //Chop sine wave (no negative values) | |
targetStrip[i] += CHSV(hue,255,value*256); | |
} | |
} | |
} | |
//*************************** Wave [Integer Math] ******************************* | |
// unadulterated sine wave. | |
// Uses FastLED sin16() and no float math for efficiency. | |
// Since im stuck with integer values, exponential wave-forming is not possible (unless i'm wrong???) | |
// Color is determined by "hue" | |
//*********************************************************************************** | |
void WaveInt(CRGB targetStrip[], uint16_t animationFrame, uint8_t hue){ | |
FastLED.clear(); | |
uint8_t stripLength = sizeof(strip)/sizeof(CRGB); | |
uint8_t value; | |
for(uint8_t i=0;i<stripLength;i++) | |
{ | |
value=(sin16(animationFrame+((MAX_INT_VALUE/stripLength)*i)) + (MAX_INT_VALUE/2))/256; | |
if(value>=0){ | |
targetStrip[i] += CHSV(hue,255,value); | |
} | |
} | |
} | |
//******************************** Color Spark *********************************** | |
// Color of the sparks is determined by "hue" | |
// Frequency of sparks is determined by global var "animateSpeed" | |
// "animateSpeed" var contrained from 1 - 255 (0.4% - 100%) | |
// "fade" parameter specifies dropoff (next frame brightness = current frame brightness * (x/256) | |
// fade = 256 means no dropoff, pixels are on or off | |
// NOTE: this animation doesnt clear the previous buffer because the fade/dropoff is a function of the previous LED state | |
//*********************************************************************************** | |
void Spark(CRGB targetStrip[], uint16_t animationFrame,uint8_t fade, uint8_t hue){ | |
uint8_t stripLength = sizeof(strip)/sizeof(CRGB); | |
uint16_t rand = random16(); | |
for(int i=0;i<stripLength;i++) | |
{ | |
targetStrip[i].nscale8(fade); | |
} | |
if(rand < (MAX_INT_VALUE / (256 - (constrain(animateSpeed,1,256))))) ; | |
{ | |
targetStrip[rand % stripLength].setHSV(hue,255,255); | |
} | |
} | |
//****************************** Spark ********************************** | |
// Same as color spark but no hue value, // in HSV white is any hue with 0 saturation | |
// Frequency of sparks is a percentage mapped to global var "animateSpeed" | |
// "animateSpeed" var contrained from 1 - 255 (0.4% - 100%) | |
// "fade" parameter specifies dropoff (next frame brightness = current frame brightness * (x/256) | |
// fade = 256 means no dropoff, pixels are on or off | |
// NOTE: this animation doesnt clear the previous buffer because the fade/dropoff is a function of the previous LED state | |
//*********************************************************************************** | |
void Spark(CRGB targetStrip[], uint16_t animationFrame,uint8_t fade){ | |
uint8_t stripLength = sizeof(strip)/sizeof(CRGB); | |
uint16_t rand = random16(); | |
for(int i=0;i<stripLength;i++) | |
{ | |
targetStrip[i].nscale8(fade); | |
} | |
if(rand < (MAX_INT_VALUE / (256 - (constrain(animateSpeed,1,255))))) | |
{ | |
targetStrip[rand % stripLength].setHSV(0,0,255); | |
} | |
} | |
//Anti-aliasing code care of Mark Kriegsman Google+: https://plus.google.com/112916219338292742137/posts/2VYNQgD38Pw | |
void drawFractionalBar(CRGB targetStrip[], int pos16, int width, uint8_t hue, bool wrap) | |
{ | |
uint8_t stripLength = sizeof(strip)/sizeof(CRGB); | |
uint8_t i = pos16 / 16; // convert from pos to raw pixel number | |
uint8_t frac = pos16 & 0x0F; // extract the 'factional' part of the position | |
uint8_t firstpixelbrightness = 255 - (frac * 16); | |
uint8_t lastpixelbrightness = 255 - firstpixelbrightness; | |
uint8_t bright; | |
for (int n = 0; n <= width; n++) { | |
if (n == 0) { | |
// first pixel in the bar | |
bright = firstpixelbrightness; | |
} | |
else if (n == width) { | |
// last pixel in the bar | |
bright = lastpixelbrightness; | |
} | |
else { | |
// middle pixels | |
bright = 255; | |
} | |
targetStrip[i] += CHSV(hue, 255, bright ); | |
i++; | |
if (i == stripLength) | |
{ | |
if (wrap == 1) { | |
i = 0; // wrap around | |
} | |
else{ | |
return; | |
} | |
} | |
} | |
} |
This isn't my code, I copied it here for safekeeping.
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nice.