Created
January 1, 2012 22:19
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/* | |
A* Pathfinding | |
*/ | |
function Path(map, start, end) { | |
// Sets | |
var open = [], | |
closed = []; | |
// Create node for start | |
var begin; | |
begin = new Path.Node(start); | |
begin.gscore = 0; | |
begin.hscore = Path.heuristic(start, end); | |
begin.fscore = begin.gscore + begin.hscore; | |
// Open set begins with start node | |
Path.append(open, begin); | |
var i; | |
// Avoiding infinite loops for testing | |
for (i = 0; i < 10; i += 1) { | |
if (open.length) { | |
// Node with lowest fscore | |
var current = Path.best(open); | |
// Current node not at the end of path | |
if (!Vector.isEqual(current.vector, end)) { | |
// Swap sets | |
Path.remove(open, current); | |
Path.append(closed, current); | |
// Loop through immediate neighbors | |
var j, neighbors = Path.neighbors(current); | |
for (j = 0; j < neighbors.length; j += 1) { | |
// Shorthand | |
var neighbor = neighbors[i]; | |
// Tentative move cost | |
var cost = current.gscore + Vector.distance(current.vector, neighbor.vector); | |
if (Path.belongs(open, neighbor) && cost < neighbor.gscore) { | |
Path.remove(open, neighbor); | |
} | |
if (Path.belongs(closed, neighbor) && cost < neighbor.gscore) { | |
Path.remove(closed, neighbor); | |
} | |
if (!Path.belongs(closed, neighbor) && !Path.belongs(open, neighbor)) { | |
Path.append(open, neighbor); | |
neighbor.hscore = Path.heuristic(neighbor.vector, end); | |
neighbor.gscore = cost; | |
neighbor.fscore = neighbor.gscore + neighbor.hscore; | |
neighbor.parent = current; | |
} | |
} | |
} | |
} | |
} | |
console.log(closed); | |
} |
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