Created
June 11, 2020 18:51
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define
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#pragma once | |
#include "NVSceneCapturerUtils.generated.h" | |
USTRUCT(BlueprintType) | |
struct FCapturedObjectData | |
{ | |
GENERATED_USTRUCT_BODY() | |
public: | |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
float NV_tactile_data; | |
}; |
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