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var perlin = require('perlin').noise.perlin3 | |
var fill = require('ndarray-fill') | |
var zeros = require('zeros') | |
var scale = 0.075 | |
var threshold = 0.125 | |
// Untested in 3D, but "theoretically" this should | |
// work. Using the equivalent 2d getter with the | |
// continuous-box2d demo works well. | |
var field = require('ndarray-continuous')({ | |
shape: [32, 32, 32], | |
getter: function(position, done) { | |
var shape = this.shape | |
var array = zeros(shape) | |
fill(array, function(x, y, z) { | |
return perlin( | |
(position[0] * shape[0] + x) * scale | |
, (position[1] * shape[1] + y) * scale | |
, (position[2] * shape[2] + z) * scale | |
) > threshold ? 0 : 1 | |
}) | |
return done(null, array) | |
} | |
}) |
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