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spritesheet vue component
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<template> | |
<div id="wrapper"> | |
<sprite :id="'sprite'" | |
:spritesheet="require('../assets/spritesheet.png')" | |
:json="require('../assets/spritesheet.json')" | |
:yoyo="false" | |
:fps="30" | |
ref="sprite" | |
></sprite> | |
<button @click="play">play</button> | |
<button @click="stop">stop</button> | |
</div> | |
</template> | |
<script> | |
import Sprite from './Sprite' | |
export default { | |
name: 'page', | |
components: { Sprite }, | |
methods: { | |
play () { | |
this.$refs.sprite.play() | |
}, | |
stop () { | |
this.$refs.sprite.stop() | |
} | |
} | |
} | |
</script> | |
<style></style> |
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<template lang="html"> | |
<div class="sprite"> | |
<canvas :id='id' :width="width" :height="height" ref="canvas"></canvas> | |
</div> | |
</template> | |
<script> | |
/* | |
* Use https://github.com/krzysztof-o/spritesheet.js/ | |
* to generate spritesheet | |
* with the `jsonarray` format | |
*/ | |
export default { | |
name: 'sprite', | |
props: { | |
spritesheet: { | |
required: true, | |
type: String, | |
default: '' | |
}, | |
json: { | |
required: true, | |
type: Object, | |
default: {} | |
}, | |
fps: { | |
type: Number, | |
default: 30 | |
}, | |
autoplay: { | |
type: Boolean, | |
default: true | |
}, | |
yoyo: { | |
type: Boolean, | |
default: false | |
}, | |
id: { | |
type: String, | |
default: 'sprite' | |
} | |
}, | |
data () { | |
return { | |
frames: [], | |
visible: true, | |
length: 0, | |
frameIndex: 0, | |
currentIndex: 0, | |
animationFrameID: null, | |
yoyodirection: 0, | |
sprite: null, | |
ctx: null, | |
height: 0, | |
width: 0, | |
now: 0, | |
then: 0 | |
} | |
}, | |
mounted () { | |
console.log(this.json) | |
this.json.frames.forEach((frame) => { | |
this.frames.push({ | |
name: frame.filename, | |
x: frame.frame.x, | |
y: frame.frame.y, | |
w: frame.frame.w, | |
h: frame.frame.h | |
}) | |
}) | |
this.frames.sort((a, b) => { | |
return a.filename < b.filename | |
}) | |
this.width = this.frames[0].w | |
this.height = this.frames[0].h | |
this.length = (this.frames.length - 1) | |
}, | |
created () { | |
this.$nextTick(() => { | |
this.sprite = new Image() | |
this.sprite.src = this.spritesheet | |
this.sprite.onload = ({ target }) => { this.init(target) } | |
}) | |
}, | |
methods: { | |
init (img) { | |
this.ctx = this.$refs.canvas.getContext('2d') | |
this.autoplay && this.loop() | |
}, | |
render () { | |
this.ctx.clearRect(0, 0, this.width, this.height) | |
if (this.yoyo && this.currentIndex % this.length === 0 && this.currentIndex) { | |
this.yoyodirection = Number(!this.yoyodirection) | |
} | |
const index = Math.abs((this.currentIndex % this.length) - (this.length * this.yoyodirection)) | |
const x = this.frames[index].x | |
const y = this.frames[index].y | |
this.ctx.drawImage(this.sprite, x, y, this.width, this.height, 0, 0, this.width, this.height) | |
}, | |
loop () { | |
this.now = Date.now() | |
const delta = (this.now - this.then) | |
if (delta > (1000 / this.fps)) { | |
this.then = this.now - (delta % (1000 / this.fps)) | |
this.render() | |
this.currentIndex++ | |
} | |
this.animationFrameID = window.requestAnimationFrame(this.loop) | |
}, | |
stop () { | |
window.cancelAnimationFrame(this.animationFrameID) | |
this.currentIndex = 0 | |
}, | |
play () { | |
this.loop() | |
} | |
} | |
} | |
</script> | |
<style></style> |
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