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Ghostty Keyboard Shortcuts

Default keyboard shortcuts for Ghostty terminal emulator. Platform-specific differences are noted where applicable.

Window Management

Action Windows/Linux macOS
New window Ctrl+Shift+N Cmd+N
Close window Alt+F4 Cmd+Shift+W
import Foundation
import SwiftUI
// MARK: - Custom Button Style
struct MobileMeButtonStyle: ButtonStyle {
// MARK: Metrics
@ScaledMetric private var cornerRadius = 12
@ScaledMetric private var horizontalLabelPadding = 12
@ScaledMetric private var verticalLabelPadding = 8
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 24, 2025 05:27
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@munificent
munificent / generate.c
Last active January 27, 2025 18:14
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@fay59
fay59 / Quirks of C.md
Last active April 3, 2025 02:27
Quirks of C

Here's a list of mildly interesting things about the C language that I learned mostly by consuming Clang's ASTs. Although surprises are getting sparser, I might continue to update this document over time.

There are many more mildly interesting features of C++, but the language is literally known for being weird, whereas C is usually considered smaller and simpler, so this is (almost) only about C.

1. Combined type and variable/field declaration, inside a struct scope [https://godbolt.org/g/Rh94Go]

struct foo {
   struct bar {
 int x;

THIS DOCUMENT

IS OUT OF

DATE

C++ Coding Standards Part 0: Automated Code Analysis

Automated analysis is the main advantage to working with a modern statically typed compiled language like C++. Code analysis tools can inform us when we have implemented an operator overload with a non-canonical form, when we should have made a method const, or when the scope of a variable can be reduced.

@FiloSottile
FiloSottile / 32.asm
Last active January 31, 2025 03:22
NASM Hello World for x86 and x86_64 Intel Mac OS X (get yourself an updated nasm with brew)
; /usr/local/bin/nasm -f macho 32.asm && ld -macosx_version_min 10.7.0 -o 32 32.o && ./32
global start
section .text
start:
push dword msg.len
push dword msg
push dword 1
mov eax, 4