Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
// | |
// Regular Expression for URL validation | |
// | |
// Author: Diego Perini | |
// Created: 2010/12/05 | |
// Updated: 2018/09/12 | |
// License: MIT | |
// | |
// Copyright (c) 2010-2018 Diego Perini (http://www.iport.it) | |
// |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
npm set registry https://r.npm.taobao.org # 注册模块镜像 | |
npm set disturl https://npm.taobao.org/dist # node-gyp 编译依赖的 node 源码镜像 | |
## 以下选择添加 | |
npm set sass_binary_site https://npm.taobao.org/mirrors/node-sass # node-sass 二进制包镜像 | |
npm set electron_mirror https://npm.taobao.org/mirrors/electron/ # electron 二进制包镜像 | |
npm set ELECTRON_MIRROR https://cdn.npm.taobao.org/dist/electron/ # electron 二进制包镜像 | |
npm set puppeteer_download_host https://npm.taobao.org/mirrors # puppeteer 二进制包镜像 | |
npm set chromedriver_cdnurl https://npm.taobao.org/mirrors/chromedriver # chromedriver 二进制包镜像 | |
npm set operadriver_cdnurl https://npm.taobao.org/mirrors/operadriver # operadriver 二进制包镜像 |
#!/bin/bash | |
# Tom Hale, 2016. MIT Licence. | |
# Print out 256 colours, with each number printed in its corresponding colour | |
# See http://askubuntu.com/questions/821157/print-a-256-color-test-pattern-in-the-terminal/821163#821163 | |
set -eu # Fail on errors or undeclared variables | |
printable_colours=256 |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
/* https://go.tacodewolff.nl/minify */ | |
enScroll=!1,enFdl=!1,extCurrent=void 0,filename=void 0,targetText=void 0,splitOrigin=void 0;const lStor=localStorage,sStor=sessionStorage,doc=document,docEl=document.documentElement,docBody=document.body,docLoc=document.location,w=window,s=screen,nav=navigator||{},extensions=["pdf","xls","xlsx","doc","docx","txt","rtf","csv","exe","key","pps","ppt","pptx","7z","pkg","rar","gz","zip","avi","mov","mp4","mpe","mpeg","wmv","mid","midi","mp3","wav","wma"];function a(e,t,n,o){const j="G-XXXXXXXXXX",r=()=>Math.floor(Math.random()*1e9)+1,c=()=>Math.floor(Date.now()/1e3),F=()=>(sStor._p||(sStor._p=r()),sStor._p),E=()=>r()+"."+c(),_=()=>(lStor.cid_v4||(lStor.cid_v4=E()),lStor.cid_v4),m=lStor.getItem("cid_v4"),v=()=>m?void 0:enScroll==!0?void 0:"1",p=()=>(sStor.sid||(sStor.sid=c()),sStor.sid),O=()=>{if(!sStor._ss)return sStor._ss="1",sStor._ss;if(sStor.getItem("_ss")=="1")return void 0},a="1",g=()=>{if(sStor.sct)if(enScroll==!0)return sStor.sct;else x=+sStor.getItem("sct")+ +a,sSto |
Apple restricted the access to Xcode LLM (Predictive code completion) feature on China models of Mac. This guide provides a way to bypass that restriction. It's verified on macOS 15.0 Beta (24A5264n), but there is no guarentee that it will always work on later macOS versions.
csrutil enable --without debug
command in recovery mode).