Created
February 7, 2011 15:25
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io.setPath('/js/socketio-client/'); | |
var socket = new io.Socket(null, {port: 100}), | |
game = ko.model(), | |
input = ko.model({ | |
command: ko.observable('') | |
}), | |
canvas = document.getElementById('canvas'), | |
ctx = canvas.getContext('2d'), | |
commands = { | |
37: 'left', | |
38: 'up', | |
39: 'right', | |
40: 'down' | |
}; | |
// The first time we pull game data, start the redraw loop | |
game.on('firstFetch', function() { | |
(function update() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
var ball = game.ball.toObject(); | |
ctx.translate(ball.x, ball.y); | |
ctx.fillStyle('#fff'); | |
ctx.arc(0, 0, ball.r, 0, Math.PI * 2); | |
ctx.fill(); | |
window.setTimeout(update, 20); | |
})(); | |
}); | |
// Listen for keyboard input and add to commands | |
$(document).bind('keydown', function(event) { | |
if (commands[event.which]) { | |
input.command(commands[event.which]); | |
} | |
}) | |
// Synchronize data with the server | |
socket.on('message', function SyncUp(data) { | |
if (data.type === 'sync') { | |
game.sync(data.game_id, socket, 'r'); | |
input.sync(data.input_id, socket, 'w'); | |
socket.removeEvent('message', SyncUp); | |
} | |
}) | |
socket.on('connect', function RequestSync() { | |
socket.send({type: 'sync'}); | |
}) | |
socket.connect(); |
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