Created
November 29, 2014 21:47
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function BlitTerrain(surface) { | |
this.surface = surface; | |
this.sprite = new Blit.Sprite(this.surface, 128, 128, 'images/dirt.jpg'); | |
} | |
BlitTerrain.prototype.render = function(seconds, map, rect) { | |
var width = this.sprite.width; | |
var height = this.sprite.height; | |
var ox = Math.floor(rect.left / width) * width; | |
var oy = Math.floor(rect.top / height) * height; | |
for (var y = oy; y < rect.bottom; y += width) { | |
for (var x = ox; x < rect.right; x += height) { | |
this.sprite.blit(x, y, 0); | |
} | |
} | |
}; |
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PixiTerrain.prototype.createTile = function(x, y, type, timestamp) { | |
var sprite = new PIXI.Sprite(this.availableBaseTextures[type]); | |
sprite.timestamp = timestamp; | |
sprite.position.set(x, y); | |
sprite.width = this.tileSize + 1; | |
sprite.height = this.tileSize + 1; | |
this.groundContainer.addChild(sprite); | |
return sprite; | |
}; | |
PixiTerrain.prototype.destroyTile = function(tile) { | |
tile.parent.removeChild(tile); | |
}; | |
PixiTerrain.prototype.render = function(seconds, state, rect) { | |
this.dustSprites = this.dustSprites.filter(renderDust); | |
var tileSize = this.tileSize; | |
var left = Math.floor(rect.left / tileSize); | |
var top = Math.floor(rect.top / tileSize); | |
var right = Math.floor(rect.right / tileSize); | |
var bottom = Math.floor(rect.bottom / tileSize); | |
var now = Date.now(); | |
for (var row = top; row <= bottom; row++) { | |
for (var col = left; col <= right; col++) { | |
var index = col + row * state.mapWidth; | |
var tileType = Math.floor(Math.random() * this.availableBaseTextures.length); //state.map[index]; | |
var exists = this.tiles[index]; | |
if (exists) { | |
this.tiles[index].timestamp = now; | |
} | |
else { | |
this.tiles[index] = this.createTile(col * tileSize, row * tileSize, tileType, now); | |
} | |
} | |
} | |
Object.keys(this.tiles).forEach(cullOffscreenTiles.bind(this)); | |
function cullOffscreenTiles(index) { | |
if (this.tiles[index].timestamp < now) { | |
this.destroyTile(this.tiles[index]); | |
delete this.tiles[index]; | |
} | |
} | |
}; |
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