Created
August 30, 2020 18:41
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import UIKit | |
import Flutter | |
import Firebase | |
@UIApplicationMain | |
@objc class AppDelegate: FlutterAppDelegate, UIResponder, UIApplicationDelegate { | |
var window: UIWindow? | |
var application: UIApplication? | |
var unityController: UnityAppController? | |
override func application( | |
_ application: UIApplication, | |
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? | |
) -> Bool { | |
FirebaseApp.configure() | |
GeneratedPluginRegistrant.register(with: self) | |
if #available(iOS 10.0, *) { | |
UNUserNotificationCenter.current().delegate = self as? UNUserNotificationCenterDelegate | |
} | |
return super.application(application, didFinishLaunchingWithOptions: launchOptions) | |
} | |
func startUnity() | |
{ | |
isShowUnityWindow = !isShowUnityWindow | |
var appDelegate = UIApplication.shared.delegate as? AppDelegate | |
if isShowUnityWindow { | |
appDelegate?.unityWindow()!.frame = CGRect(x: 10, y: 70, width: 350, height: 300) | |
appDelegate?.showUnityWindow() | |
} else { | |
// appDelegate?.hideUnityWindow() | |
} | |
} | |
func unityWindow() -> UIWindow? { | |
return UnityGetMainWindow() | |
} | |
func showUnityWindow() { | |
unityWindow()?.makeKeyAndVisible() | |
} | |
func hideUnityWindow() { | |
window!.makeKeyAndVisible() | |
} | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool { | |
// Override point for customization after application launch. | |
sleep(3) | |
self.application = application | |
unity_init(CommandLine.argc, CommandLine.unsafeArgv) | |
unityController = UnityAppController() | |
unityController!.application(application, didFinishLaunchingWithOptions: launchOptions) | |
return true | |
} | |
func applicationWillResignActive(_ application: UIApplication) { | |
unityController!.applicationWillResignActive(application) | |
} | |
func applicationDidEnterBackground(_ application: UIApplication) { | |
unityController!.applicationDidEnterBackground(application) | |
} | |
func applicationWillEnterForeground(_ application: UIApplication) { | |
unityController!.applicationWillEnterForeground(application) | |
} | |
func applicationDidBecomeActive(_ application: UIApplication) { | |
unityController!.applicationDidBecomeActive(application) | |
} | |
func applicationWillTerminate(_ application: UIApplication) { | |
unityController!.applicationWillTerminate(application) | |
} | |
} |
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