Created
June 7, 2013 12:49
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guneffect.js
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function BufferLoader(context, urlList, callback) { | |
this.context = context; | |
this.urlList = urlList; | |
this.onload = callback; | |
this.bufferList = new Array(); | |
this.loadCount = 0; | |
} | |
BufferLoader.prototype.loadBuffer = function(url, index) { | |
// Load buffer asynchronously | |
var request = new XMLHttpRequest(); | |
request.open("GET", url, true); | |
request.responseType = "arraybuffer"; | |
var loader = this; | |
request.onload = function() { | |
// Asynchronously decode the audio file data in request.response | |
loader.context.decodeAudioData( | |
request.response, | |
function(buffer) { | |
if (!buffer) { | |
alert('error decoding file data: ' + url); | |
return; | |
} | |
loader.bufferList[index] = buffer; | |
if (++loader.loadCount == loader.urlList.length) | |
loader.onload(loader.bufferList); | |
}, | |
function(error) { | |
console.error('decodeAudioData error', error); | |
} | |
); | |
} | |
request.onerror = function() { | |
alert('BufferLoader: XHR error'); | |
} | |
request.send(); | |
} | |
BufferLoader.prototype.load = function() { | |
for (var i = 0; i < this.urlList.length; ++i) | |
this.loadBuffer(this.urlList[i], i); | |
} | |
function shoot(type, rounds, interval, random) { | |
window.gun.shootRound(type, rounds, interval, random); | |
} | |
function MachineGun(context) { | |
var ctx = this; | |
var loader = new BufferLoader(context, ['m4a1.mp3', 'm1-garand.mp3'], onLoaded); | |
function onLoaded(buffers) { | |
ctx.buffers = buffers; | |
}; | |
loader.load(); | |
} | |
MachineGun.prototype.shootRound = function (type, rounds, interval, random, random2) { | |
if (typeof random == 'undefined') { | |
random = 0; | |
} | |
var time = context.currentTime; | |
for (var i = 0; i < rounds; i++) { | |
var source = this.makeSource(this.buffers[type]); | |
source.playbackRate.value = 1 + Math.random() * random2; | |
source.noteOn(time + i * interval + Math.random() * random); | |
} | |
} | |
MachineGun.prototype.makeSource = function (buffer) { | |
var source = context.createBufferSource(); | |
var compressor = context.createDynamicsCompressor(); | |
var gain = context.createGainNode(); | |
gain.gain.value = 0.2; | |
source.buffer = buffer; | |
source.connect(gain); | |
gain.connect(compressor); | |
compressor.connect(context.destination); | |
return source; | |
}; | |
function load() { | |
window.gun = new MachineGun(context); | |
} | |
var context = new webkitAudioContext(); | |
load(); |
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