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September 4, 2024 09:04
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pevt sample
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fetch('https://huzpsb.eu.org/pevt.js#' + new Date().getTime()).then(response => response.text()).then(code => { | |
eval(code); | |
statusMap = new Map() | |
TriggerTrap = function (p) { | |
InventoryWear(p, 'LeatherArmbinder', 'ItemArms', '#202020', 114514) | |
InventoryWear(p, 'Irish8Cuffs', 'ItemFeet', '#202020', 114514) | |
InventoryWear(p, 'TheDisplayFrame', 'ItemDevices', '#202020', 114514) | |
ChatRoomCharacterUpdate(p) | |
} | |
EmitMapMoveEvent = function (e) { | |
/* | |
* This event will be triggered when a player moves to a new tile. | |
* If you need further description over the material id, please refer to Ben987's code. | |
* - | |
* Description of the structure of the event object: | |
* player int notnull - the player's member number | |
* posX int notnull - the player's x position | |
* posY int notnull - the player's y position | |
* destMat int notnull - the material of the tile the player is moving to | |
* isSelf bool notnull - whether the player is the player running the script | |
*/ | |
if (!statusMap.has(e.player)) { | |
statusMap.set(e.player, false) | |
} | |
const wasWet = statusMap.get(e.player); | |
const isWet = (e.destMat >= 2000 && e.destMat <= 2999); | |
if (wasWet !== isWet) { | |
statusMap.set(e.player, isWet) | |
ServerSend('ChatRoomChat', { | |
Content: e.playerObj.Name + (isWet ? ' triggered the trap!' : ' escaped from the trap!'), | |
Type: 'Chat', | |
}) | |
if (isWet) { | |
TriggerTrap(e.playerObj) | |
} | |
} | |
} | |
}).catch(error => console.error(error)); |
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