Created
October 28, 2017 16:32
-
-
Save hvardhanx/5f884b4a4b56c3f542eae4199d613394 to your computer and use it in GitHub Desktop.
gRPC + Flatbuffers
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from __future__ import print_function | |
import os | |
import sys | |
from concurrent import futures | |
import time | |
import grpc | |
import flatbuffers | |
import MyGame.Sample.Color as Color | |
import MyGame.Sample.Equipment as Equipment | |
import MyGame.Sample.Monster as Monster | |
import MyGame.Sample.Vec3 as Vec3 | |
import MyGame.Sample.Weapon as Weapon | |
import MyGame.Sample.monster_grpc_fb as monster_grpc_fb | |
def build(): | |
builder = flatbuffers.Builder(0) | |
# Create a weapon for our Monster ('Sword'). | |
weapon = builder.CreateString('Sword') | |
Weapon.WeaponStart(builder) | |
Weapon.WeaponAddName(builder, weapon) | |
Weapon.WeaponAddDamage(builder, 5) | |
sword = Weapon.WeaponEnd(builder) | |
name = builder.CreateString('Orc') | |
Monster.MonsterStartInventoryVector(builder, 10) | |
# Note: Since we prepend the bytes, this loop iterates in reverse order. | |
for i in reversed(range(0, 10)): | |
builder.PrependByte(i) | |
inv = builder.EndVector(10) | |
Monster.MonsterStartWeaponsVector(builder, 1) | |
builder.PrependUOffsetTRelative(sword) | |
weapons = builder.EndVector(1) | |
pos = Vec3.CreateVec3(builder, 1.0, 2.0, 3.0) | |
Monster.MonsterStart(builder) | |
Monster.MonsterAddPos(builder, pos) | |
Monster.MonsterAddHp(builder, 300) | |
Monster.MonsterAddName(builder, name) | |
Monster.MonsterAddInventory(builder, inv) | |
Monster.MonsterAddColor(builder, Color.Color().Red) | |
Monster.MonsterAddWeapons(builder, weapons) | |
Monster.MonsterAddEquippedType(builder, Equipment.Equipment().Weapon) | |
Monster.MonsterAddEquipped(builder, sword) | |
orc = Monster.MonsterEnd(builder) | |
builder.Finish(orc) | |
return builder | |
builder = build() | |
buf = builder.Output() | |
monster = None | |
class MonsterStorage(monster_grpc_fb.MonsterStorageServicer): | |
def Store(self, request, context): | |
monster = request.GetRootAsMonster(buf, 0) | |
monster_name = monster.Name().decode('utf-8') | |
print("Monster's name: " + monster_name) | |
return (monster_grpc_fb.Weapon.Weapon(), monster) | |
def serve(): | |
server = grpc.server(futures.ThreadPoolExecutor(max_workers=10)) | |
monster_grpc_fb.add_MonsterStorageServicer_to_server(MonsterStorage(), server) | |
server.add_insecure_port('[::]:50051') | |
server.start() | |
print("Server started!") | |
run() | |
def run(): | |
channel = grpc.insecure_channel('localhost:50051') | |
stub = monster_grpc_fb.MonsterStorageStub(channel) | |
response = stub.Store(monster_grpc_fb.Monster.Monster()) | |
weapon = response[0] | |
monster = response[1] | |
name = weapon.Init(monster.Equipped().Bytes, monster.Equipped().Pos) | |
weapon_name = weapon.Name().decode('utf-8') | |
print("Monster is equipped with a " + weapon_name + "!") | |
if __name__ == '__main__': | |
serve() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment