Created
January 10, 2019 17:01
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// ============================================================================= | |
// Valeriya P. | |
// Enabling modern C# in Unity 3D projects | |
// Read documentation here: https://stackoverflow.com/questions/45578298/how-to-enable-c-sharp-7-features-on-unity3d-projects | |
// ============================================================================= | |
#if ENABLE_VSTU | |
using SyntaxTree.VisualStudio.Unity.Bridge; | |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Xml.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public class ProjectFilesGeneration | |
{ | |
private class Utf8StringWriter : StringWriter | |
{ | |
public override Encoding Encoding | |
{ | |
get { return Encoding.UTF8; } | |
} | |
} | |
static ProjectFilesGeneration() | |
{ | |
ProjectFilesGenerator.ProjectFileGeneration += (string name, string content) => | |
{ | |
// Ignore projects you do not want to edit here: | |
if (name.EndsWith("Editor.csproj", StringComparison.InvariantCultureIgnoreCase)) return content; | |
Debug.Log($"CUSTOMIZING PROJECT FILE: '{name}'"); | |
// Load .csproj file: | |
XNamespace ns = XNamespace.Get("http://schemas.microsoft.com/developer/msbuild/2003"); | |
XDocument xml = XDocument.Parse(content); | |
// Find all PropertyGroups with Condition defining a Configuration and a Platform: | |
XElement[] nodes = xml.Descendants() | |
.Where(child => | |
child.Name.LocalName == "PropertyGroup" | |
&& (child.Attributes().FirstOrDefault(attr => attr.Name.LocalName == "Condition")?.Value.Contains("'$(Configuration)|$(Platform)'") ?? false) | |
) | |
.ToArray(); | |
// Add <LangVersion>7.3</LangVersion> to these PropertyGroups: | |
foreach (XElement node in nodes) | |
node.Add(new XElement(ns + "LangVersion", "7.3")); | |
// Write to the .csproj file: | |
using (Utf8StringWriter str = new Utf8StringWriter()) | |
{ | |
xml.Save(str); | |
return str.ToString(); | |
} | |
}; | |
} | |
} | |
#endif |
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