I've recently been amazed, if not mind-blown, by how a very simple, "one-line" SAT solver on Interaction Nets can outperform brute-force by orders of magnitude by exploiting "superposed booleans" and optimal evaluation of λ-expressions. In this brief note, I'll provide some background for you to understand how this works, and then I'll present a simple code you can run in your own computer to observe and replicate this effect. Note this is a new observation, so I know little about how this algorithm behaves asymptotically, but I find it quite
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// title : OpenJSCAD Bezier, 2D/3D Export Example | |
// author : Natalie Freed | |
// sources : 2D/3D export technique from Lamp Shade Example | |
function getParameterDefinitions() { | |
return [{ name: 'height', type: 'float', initial: 6, caption: "height:" }, | |
{ | |
name: 'type', | |
type: 'choice', | |
values: ["2D", "3D"], |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Skip Lists: A Probabilistic Alternative to Balanced Trees */ | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <limits.h> | |
#define SKIPLIST_MAX_LEVEL 6 | |
typedef struct snode { | |
int key; |