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December 17, 2015 06:58
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Implement parallax effect by project 3D to 2D
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/** | |
* Component of position in 3D environment | |
*/ | |
m.$c('ng3D', { | |
x: 0.0, | |
y: 0.0, | |
z: 0.0 | |
}); | |
/** | |
* Component of parallax effect | |
*/ | |
m.$c('ngParallax', { | |
//basis of parallax effect | |
//1 is original plane, 0.5 - further, 0.25 - twice times further | |
basis: 0.5 | |
}); | |
/** | |
* Marker for converting 3D to tune parallax property | |
*/ | |
m.$c('ngConvert3DtoParallax'); | |
/** | |
* ngConvert3DtoParallax | |
* | |
* Use z to calculate basis of parallax effect. | |
* Need recalculate each time z has changed | |
* | |
*/ | |
m.$s('ngConvert3DtoParallax', { | |
$require: ['ng3D', 'ngConvert3DtoParallax'], | |
$addEntity: ['$entity', function($entity) { | |
if (!$entity.ngParallax) { | |
$entity.$add('ngParallax'); | |
} | |
$entity.ngParallax.basis = 1 / (1 + $entity.ng3D.z); | |
$entity.$remove('ngConvert3DtoParallax'); | |
}] | |
}); | |
/** | |
* ngSimpleParallax | |
* | |
* Apply parallax effect to calculate 2D position ng2D | |
* by 3D position (ng3D), parallax basis (ngParallax) | |
* and look at position (ng2DViewPort). | |
* | |
*/ | |
m.$s('ngSimpleParallax', { | |
$require: ['ng3D', 'ngParallax'], | |
$addEntity: ['$entity', function($entity) { | |
if (!$entity.ng2D) { | |
$entity.$add('ng2D'); | |
} | |
}], | |
$update: ['$entity', 'ng2DViewPort', function($entity, ng2DViewPort) { | |
var ng3D = $entity.ng3D; | |
var ng2D = $entity.ng2D; | |
var basis = $entity.ngParallax.basis; | |
ng2D.x = ng2DViewPort.lookAt.x + | |
basis * (ng3D.x - ng2DViewPort.lookAt.x); | |
ng2D.y = ng2DViewPort.lookAt.y + | |
basis * (ng3D.y - ng2DViewPort.lookAt.y); | |
}] | |
}); |
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