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September 24, 2019 09:26
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use variant like julia union
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#include <iostream> | |
#include <random> | |
#include <type_traits> | |
#include <variant> | |
template <class T> struct replace_void { using type = T; }; | |
template <> struct replace_void<void> { using type = std::monostate; }; | |
template <class T> using replace_void_t = typename replace_void<T>::type; | |
template <class... Fn> struct overloaded : Fn... { | |
using Fn::operator()...; | |
template <class... T> | |
auto operator()(std::variant<std::monostate, T...> arg) { | |
using Res = | |
std::variant<std::monostate, | |
replace_void_t<std::invoke_result_t<overloaded, T>>...>; | |
auto res = Res(); | |
auto try_set = [&]<class S>() { | |
using R = std::invoke_result_t<overloaded, S>; | |
if constexpr (std::is_void_v<R>) { | |
this->operator()(std::get<S>(arg)); | |
} else { | |
res = Res(this->operator()(std::get<S>(arg))); | |
} | |
return true; | |
}; | |
((std::holds_alternative<T>(arg) && try_set.template operator()<T>()), ...); | |
return res; | |
} | |
}; | |
template <class... Fn> overloaded(Fn...)->overloaded<Fn...>; | |
int main() { | |
auto e = std::default_random_engine(std::random_device()()); | |
auto d = std::uniform_real_distribution<double>(0, 1); | |
using tp = std::variant<std::monostate, double, int>; | |
auto p = tp(); | |
if (auto v = d(e); v > 0.5) { | |
p = v; | |
} else { | |
p = static_cast<int>(v * 1000); | |
} | |
auto f = | |
overloaded{[](int p) { std::cout << "v :: int = " << p << "\n"; return double(p);}, | |
[](double p) { std::cout << "v :: double = " << p << "\n"; return int(p*1000);}}; | |
auto g = | |
overloaded{[](int p) { std::cout << "w :: int = " << p << "\n"; }, | |
[](double p) { std::cout << "w :: double = " << p << "\n"; }}; | |
g(f(p)); | |
return 0; | |
} |
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function f(p::Int64) | |
print("v :: int = $p\n"); | |
return Float64(p); | |
end | |
function f(p::Float64) | |
print("v :: double = $p\n"); | |
return Int64(floor(p*1000)); | |
end | |
function g(p::Int64) | |
print("w :: int = $p\n"); | |
end | |
function g(p::Float64) | |
print("w :: double = $p\n"); | |
end | |
p = rand() | |
if p < 0.5 | |
p = Int64(floor(p*1000)) | |
end | |
g(f(p)) |
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