Created
June 8, 2015 08:58
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/** | |
* @param {{ gameId: string, userId: string }} data | |
* @param {Function} done | |
* @returns {*} | |
*/ | |
connectionMessage: async.cps(function(data) { | |
var user = await(ApiUser.findOne.bind(ApiUser, { _id: data.userId })), | |
apiGame = await(ApiGame.findOne.bind(ApiGame, { _id: data.gameId })); | |
try { | |
if (!user) { | |
throw new ErrorMessage(ErrorMessage.USER_NOT_FOUND); | |
} else if (!apiGame) { | |
throw new ErrorMessage(ErrorMessage.GAME_NOT_FOUND); | |
} else if (apiGame.status === ApiGame.STATUS_STARTED) { | |
throw new ErrorMessage(ErrorMessage.GAME_IS_STARTED); | |
} else if (apiGame.status === ApiGame.STATUS_FINISHED) { | |
throw new ErrorMessage(ErrorMessage.GAME_IS_FINISHED); | |
} | |
this.id = user._id.toString(); | |
this.login = user.login; | |
var game = Game.findById(data.gameId) || new Game(data.gameId, apiGame.type); | |
if (game.isStarted) { | |
throw new ErrorMessage(ErrorMessage.GAME_IS_STARTED); | |
} else if (game.isFull()) { | |
throw new ErrorMessage(ErrorMessage.GAME_IS_FULL); | |
} | |
this.connectToGame(game); | |
// increment online | |
// change status to pending on first connection | |
var update = { $inc: { online: 1 } }; | |
if (apiGame.status === ApiGame.STATUS_CREATED) { | |
update.$set = { status: ApiGame.STATUS_PENDING }; | |
} | |
await(ApiGame.update.bind(ApiGame, { _id: game.id }, update)); | |
if (config.features.autoStart && this.game.isFull()) { | |
await(this.game.start.bind(this.game)); | |
await(ApiGame.update.bind(ApiGame, { _id: this.game.id }, { status: ApiGame.STATUS_STARTED })); | |
} | |
} catch (err) { | |
if (err instanceof ErrorMessage) { | |
this.send(err); | |
} else { | |
throw err; | |
} | |
} | |
}), |
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