Created
February 20, 2015 01:26
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Zigzag
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internal class Program | |
{ | |
private static void Main() | |
{ | |
var head = new Node(); | |
CreateTree(head, 4, 2); | |
head.Print(string.Empty, true); | |
Console.WriteLine("Zigzag:"); | |
var zig = new Stack<Node>(); | |
var zag = new Stack<Node>(); | |
var reverse = false; | |
zig.Push(head); | |
while (zig.Count > 0) | |
{ | |
while (zig.Count > 0) | |
{ | |
var node = zig.Pop(); | |
foreach (var child in reverse ? node.Children.Reverse() : node.Children) | |
{ | |
zag.Push(child); | |
} | |
Console.Write(node.Value + " "); | |
} | |
Console.WriteLine(); | |
reverse = !reverse; | |
var temp = zig; | |
zig = zag; | |
zag = temp; | |
} | |
} | |
static void CreateTree(Node parent, int level, int count) | |
{ | |
if (level == 0) return; | |
parent.Children = Enumerable.Repeat(-1, count).Select(_ => new Node()).ToArray(); | |
foreach (var child in parent.Children) | |
{ | |
CreateTree(child, level - 1, count); | |
} | |
} | |
class Node | |
{ | |
private static int _index = 1; | |
public int Value { get; private set; } | |
public Node[] Children { get; set; } | |
public Node() | |
{ | |
Value = _index; | |
_index++; | |
Children = new Node[0]; | |
} | |
public void Print(string indent, bool last) | |
{ | |
Console.Write(indent); | |
if (last) | |
{ | |
Console.Write("\\-"); | |
indent += " "; | |
} | |
else | |
{ | |
Console.Write("|-"); | |
indent += "| "; | |
} | |
Console.WriteLine(Value); | |
for (var i = 0; i < Children.Length; i++) | |
Children[i].Print(indent, i == Children.Length - 1); | |
} | |
} | |
} |
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