Created
June 4, 2011 08:03
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Example of thornys entity system interaction
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require('thorny/base')('./config/default.json')(function ($) { | |
// Grab a copy of the entity system object | |
var entitySystem = $('thorny entity-system'); | |
// Make the actor template | |
entitySystem.makeEntity($.defined('template')) | |
.addTag('actor') | |
.addComponent('position') | |
.addComponent('keys') | |
.addComponent('render-2d'); | |
// Make the zombie template | |
entitySystem.makeEntity($.defined('template')) | |
.useTag('actor') | |
.addTag('zombie') | |
.addComponent('target'); | |
// Load the map | |
entitySystem.makeEntity() | |
.addComponent('level', 'some_map.json'); | |
.addTag('level'); | |
// Create an event trigger, that spawns zombies | |
entitySystem.makeEntity() | |
.useTag('event-trigger', $.defined('concrete')) | |
.updateComponent('bounds', { | |
x1: 0, | |
y1: 0, | |
x2: 10, | |
y2: 10 | |
}) | |
.updateComponent('triggered', function (entity) { | |
var | |
location = entity.getComponent('position'), | |
i; | |
// Spawn 5 zombies | |
for (i=0; i < 5; i++) { | |
entitySystem.makeEntity() | |
.useTag('zombie', $.defined('concrete')) | |
.updateComponent('target', entitySystem.getTag('player')) | |
.updateComponent('position', {x: location.x + ((i * 10) - 25), y: location.y + 50}) | |
.spawn(entitySystem.getTag('level')); | |
}; | |
}) | |
.spawn(entitySystem.getTag('level')); | |
// Spawn the player. | |
entitySystem.makeEntity() | |
.useTag('actor', $.defined('concrete')) | |
.addTag('player') | |
.updateComponent('position', {x: 50, y: 30}) | |
.updateComponent('keys', { | |
'up': 'w', | |
'down': 's', | |
'left': 'a', | |
'right': 'd', | |
}) | |
.spawn(entitySystem.getTag('level')); | |
}); |
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