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July 12, 2011 09:36
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Real world usage of Jasmine compared to Qunit
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/*global console window describe xdescribe it expect runs waits*/ | |
(function () { | |
require.paths.unshift(__dirname + '/../../../'); | |
require('thorny/base')('./config/default.json')(function ($) { | |
describe('a vector2', function () { | |
it('should contain the following functions', function () { | |
var vector2 = $('thorny math vector2'); | |
expect(typeof vector2.factory).toEqual('function'); | |
expect(typeof vector2.centroid).toEqual('function'); | |
expect(typeof vector2.isLeftOfEdge).toEqual('function'); | |
expect(typeof vector2.lineIntersection).toEqual('function'); | |
describe('factory', function () { | |
it('should expose the following functions', function () { | |
var v2 = vector2.factory(); | |
expect(typeof v2.getX).toEqual('function'); | |
expect(typeof v2.getY).toEqual('function'); | |
expect(typeof v2.getSimpleCoords).toEqual('function'); | |
expect(typeof v2.getIntegerCoords).toEqual('function'); | |
expect(typeof v2.normalize).toEqual('function'); | |
expect(typeof v2.add).toEqual('function'); | |
expect(typeof v2.sub).toEqual('function'); | |
expect(typeof v2.translate).toEqual('function'); | |
expect(typeof v2.cross).toEqual('function'); | |
expect(typeof v2.dot).toEqual('function'); | |
expect(typeof v2.magnitude).toEqual('function'); | |
expect(typeof v2.distance).toEqual('function'); | |
expect(typeof v2.sameAs).toEqual('function'); | |
expect(typeof v2.rotate).toEqual('function'); | |
expect(typeof v2.angle).toEqual('function'); | |
expect(typeof v2.rotateToFace).toEqual('function'); | |
expect(typeof v2.toRadians).toEqual('function'); | |
expect(typeof v2.clone).toEqual('function'); | |
describe('getX', function () { | |
it('should correctly expose the x value', function () { | |
var | |
v1 = vector2.factory(10, 0), | |
v2 = vector2.factory(-99, 0), | |
v3 = vector2.factory(1234567890, 0), | |
v4 = vector2.factory(-1234567890, 0), | |
v5 = vector2.factory(0, 0); | |
expect(v1.getX()).toEqual(10); | |
expect(v2.getX()).toEqual(-99); | |
expect(v3.getX()).toEqual(1234567890); | |
expect(v4.getX()).toEqual(-1234567890); | |
expect(v5.getX()).toEqual(0); | |
}); | |
}); | |
describe('getY', function () { | |
it('should correctly expose the y value', function () { | |
var | |
v1 = vector2.factory(0, 10), | |
v2 = vector2.factory(0, -99), | |
v3 = vector2.factory(0, 1234567890), | |
v4 = vector2.factory(0, -1234567890), | |
v5 = vector2.factory(0, 0); | |
expect(v1.getY()).toEqual(10); | |
expect(v2.getY()).toEqual(-99); | |
expect(v3.getY()).toEqual(1234567890); | |
expect(v4.getY()).toEqual(-1234567890); | |
expect(v5.getY()).toEqual(0); | |
}); | |
}); | |
describe('getSimpleCoords', function () { | |
it('should expose an array containing the x/y values stored within the vector2', function () { | |
var | |
v1 = vector2.factory(0, 0), | |
v2 = vector2.factory(1234567890, -1234567890), | |
v3 = vector2.factory(0.00000001, 10.99999999), | |
v4 = vector2.factory(123.45, 678.90), | |
v5 = vector2.factory(-1, -1); | |
expect(v1.getSimpleCoords()).toEqual([0, 0]); | |
expect(v2.getSimpleCoords()).toEqual([1234567890, -1234567890]); | |
expect(v3.getSimpleCoords()).toEqual([0.00000001, 10.99999999]); | |
expect(v4.getSimpleCoords()).toEqual([123.45, 678.90]); | |
expect(v5.getSimpleCoords()).toEqual([-1, -1]); | |
}); | |
}); | |
describe('getIntegerCoords', function () { | |
it('should convert the decimal point accurate vector into integers', function () { | |
expect(vector2.factory(10, 10).getIntegerCoords()).toEqual([10, 10]); | |
expect(vector2.factory(0.930493, 0.12534553).getIntegerCoords()).toEqual([1, 0]); | |
expect(vector2.factory(100.34344, 9.9999999).getIntegerCoords()).toEqual([100, 10]); | |
expect(vector2.factory(5.0000001, 45.43553).getIntegerCoords()).toEqual([5, 45]); | |
expect(vector2.factory(3857.343, 74746.1).getIntegerCoords()).toEqual([3857, 74746]); | |
}); | |
}); | |
describe('normalize', function () { | |
it('should normalise a vector', function () { | |
expect(vector2.factory(10, 0).normalize().getSimpleCoords()).toEqual([1, 0]); | |
expect(vector2.factory(0, 10).normalize().getSimpleCoords()).toEqual([0, 1]); | |
expect(vector2.factory(-10, 0).normalize().getSimpleCoords()).toEqual([-1, 0]); | |
expect(vector2.factory(0, -10).normalize().getSimpleCoords()).toEqual([0, -1]); | |
expect(vector2.factory(10, 10).normalize().getSimpleCoords()).toEqual([0.7071067811865475, 0.7071067811865475]); | |
expect(vector2.factory(10, -10).normalize().getSimpleCoords()).toEqual([0.7071067811865475, -0.7071067811865475]); | |
expect(vector2.factory(-10, 10).normalize().getSimpleCoords()).toEqual([-0.7071067811865475, 0.7071067811865475]); | |
expect(vector2.factory(-10, -10).normalize().getSimpleCoords()).toEqual([-0.7071067811865475, -0.7071067811865475]); | |
}); | |
}); | |
describe('add', function () { | |
it('should add two vectors together resulting in a 3rd', function () { | |
expect( | |
vector2.factory(0, 0) | |
.add( | |
vector2.factory(10, 10) | |
) | |
.getSimpleCoords() | |
).toEqual([10, 10]); | |
expect( | |
vector2.factory(-13, 13) | |
.add( | |
vector2.factory(13, -13) | |
) | |
.getSimpleCoords() | |
).toEqual([0, 0]); | |
expect( | |
vector2.factory(99, 43) | |
.add( | |
vector2.factory(101, -13) | |
) | |
.getSimpleCoords() | |
).toEqual([200, 30]); | |
expect( | |
vector2.factory(17, 9) | |
.add( | |
vector2.factory(-83, -13) | |
) | |
.getSimpleCoords() | |
).toEqual([-66, -4]); | |
expect( | |
vector2.factory(17, 9) | |
.add( | |
vector2.factory(45, 2) | |
) | |
.getSimpleCoords() | |
).toEqual([62, 11]); | |
}); | |
}); | |
describe('sub', function () { | |
it('should subtract two vectors from one another and return a third', function () { | |
expect( | |
vector2.factory(0, 0) | |
.sub( | |
vector2.factory(10, 10) | |
) | |
.getSimpleCoords() | |
).toEqual([-10, -10]); | |
expect( | |
vector2.factory(20, 10) | |
.sub( | |
vector2.factory(10, 10) | |
) | |
.getSimpleCoords() | |
).toEqual([10, 0]); | |
expect( | |
vector2.factory(-99, 50) | |
.sub( | |
vector2.factory(45, 10) | |
) | |
.getSimpleCoords() | |
).toEqual([-144, 40]); | |
expect( | |
vector2.factory(56, -1) | |
.sub( | |
vector2.factory(-57, 1) | |
) | |
.getSimpleCoords() | |
).toEqual([113, -2]); | |
expect( | |
vector2.factory(0, 0) | |
.sub( | |
vector2.factory(0, 0) | |
) | |
.getSimpleCoords() | |
).toEqual([0, 0]); | |
}); | |
}); | |
describe('translate', function () { | |
it('should move a vector by a set amount', function () { | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(1, 0), | |
10 | |
) | |
.getSimpleCoords() | |
).toEqual([10, 0]); | |
expect( | |
vector2.factory(60, 0) | |
.translate( | |
vector2.factory(1, 1), | |
10 | |
) | |
.getSimpleCoords() | |
).toEqual([67.07106781186548, 7.071067811865475]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(-1, 1), | |
10 | |
) | |
.getSimpleCoords() | |
).toEqual([-7.071067811865475, 7.071067811865475]); | |
}); | |
}); | |
describe('cross', function () { | |
it('should return the crossed value of a vector', function () { | |
expect( | |
vector2.factory(10, 10) | |
.cross( | |
vector2.factory(10, 10) | |
) | |
).toEqual(0); | |
expect( | |
vector2.factory(10, 10) | |
.cross( | |
vector2.factory(0, 10) | |
) | |
).toEqual(100); | |
expect( | |
vector2.factory(0, 10) | |
.cross( | |
vector2.factory(10, 0) | |
) | |
).toEqual(-100); | |
expect( | |
vector2.factory(-10, 10) | |
.cross( | |
vector2.factory(10, 10) | |
) | |
).toEqual(-200); | |
expect( | |
vector2.factory(0, 0) | |
.cross( | |
vector2.factory(10, 10) | |
) | |
).toEqual(0); | |
}); | |
}); | |
describe('dot', function () { | |
it('should find the dot product of two vectors', function () { | |
expect( | |
vector2.factory(0, 0) | |
.dot( | |
vector2.factory(0, 0) | |
) | |
).toEqual(0); | |
expect( | |
vector2.factory(10, 10) | |
.dot( | |
vector2.factory(10, 10) | |
) | |
).toEqual(200); | |
expect( | |
vector2.factory(10, 10) | |
.dot( | |
vector2.factory(0, 10) | |
) | |
).toEqual(100); | |
expect( | |
vector2.factory(7, 8) | |
.dot( | |
vector2.factory(3, -3) | |
) | |
).toEqual(-3); | |
}); | |
}); | |
describe('magnitude', function () { | |
it('should return the magnitude of a vector', function () { | |
expect( | |
vector2.factory(10, 10) | |
.magnitude() | |
).toEqual(Math.sqrt(200)); | |
expect( | |
vector2.factory(30, 5) | |
.magnitude() | |
).toEqual(Math.sqrt(925)); | |
}); | |
}); | |
describe('distance', function () { | |
it('should find the distance between two points', function () { | |
expect( | |
vector2.factory(0, 0) | |
.distance( | |
vector2.factory(10, 0) | |
) | |
).toEqual(10); | |
expect( | |
vector2.factory(0, 0) | |
.distance( | |
vector2.factory(10, 10) | |
) | |
).toEqual(14.142135623730951); | |
expect( | |
vector2.factory(0, 0) | |
.distance( | |
vector2.factory(10, -10) | |
) | |
).toEqual(14.142135623730951); | |
}); | |
}); | |
describe('sameAs', function () { | |
it('should match the internal values within the vector', function () { | |
expect( | |
vector2.factory(0, 0) | |
.sameAs( | |
vector2.factory(0, 0) | |
) | |
).toBeTruthy(); | |
expect( | |
vector2.factory(10, 58) | |
.sameAs( | |
vector2.factory(10, 58) | |
) | |
).toBeTruthy(); | |
expect( | |
vector2.factory(0.324567865432345, 45.234565432) | |
.sameAs( | |
vector2.factory(0.324567865432345, 45.234565432) | |
) | |
).toBeTruthy(); | |
expect( | |
vector2.factory(1234678432, 567876543) | |
.sameAs( | |
vector2.factory(1234678432, 567876543) | |
) | |
).toBeTruthy(); | |
}); | |
it('shouldnt match the following', function () { | |
expect( | |
vector2.factory(1234678432, 567876543) | |
.sameAs( | |
vector2.factory(765434567, 435363636) | |
) | |
).toBeFalsy(); | |
expect( | |
vector2.factory(0.3435263463, 1) | |
.sameAs( | |
vector2.factory(99, 8) | |
) | |
).toBeFalsy(); | |
expect( | |
vector2.factory(87628, 7654367.346743) | |
.sameAs( | |
vector2.factory(0.234567876543212, 34) | |
) | |
).toBeFalsy(); | |
expect( | |
vector2.factory(45678543, 435.34565432) | |
.sameAs( | |
vector2.factory(3456.3265, 4567) | |
) | |
).toBeFalsy(); | |
}); | |
}); | |
describe('rotate', function () { | |
it('should allow you to rotate a vector', function () { | |
/** | |
* We use translate to give us real world testable | |
* values, then the getIntegerCoords to avoid any | |
* rounding issues. | |
*/ | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(10, 0).rotate(0 * 0.0174532925), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([10, 0]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(10, 0).rotate(90 * 0.0174532925), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([0, 10]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(10, 0).rotate(180 * 0.0174532925), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([-10, 0]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(10, 0).rotate(270 * 0.0174532925), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([0, -10]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(10, 0).rotate(45 * 0.0174532925), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([7, 7]); | |
}); | |
}); | |
describe('angle', function () { | |
it('should return the angle between two vectors', function () { | |
var degRad = Math.PI / 180; | |
expect( | |
vector2.factory(0, 0) | |
.angle( | |
vector2.factory(10, 0) | |
) | |
).toEqual(0 * degRad); | |
expect( | |
vector2.factory(0, 0) | |
.angle( | |
vector2.factory(0, 10) | |
) | |
).toEqual(90 * degRad); | |
expect( | |
vector2.factory(0, 0) | |
.angle( | |
vector2.factory(-10, 0) | |
) | |
).toEqual(180 * degRad); | |
// For 270degrees I need to use -90 as the angle | |
// function retuns +-0/180 | |
expect( | |
vector2.factory(0, 0) | |
.angle( | |
vector2.factory(0, -10) | |
) | |
).toEqual(-90 * degRad); | |
}); | |
}); | |
describe('rotateToFace', function () { | |
it('should rotate a vector so that it faces a specific location', function () { | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(0, 0).rotateToFace(vector2.factory(1, 0)), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([10, 0]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(0, 0).rotateToFace(vector2.factory(0, 1)), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([0, 10]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(0, 0).rotateToFace(vector2.factory(-1, 0)), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([-10, 0]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(0, 0).rotateToFace(vector2.factory(0, -1)), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([0, -10]); | |
expect( | |
vector2.factory(0, 0) | |
.translate( | |
vector2.factory(0, 0).rotateToFace(vector2.factory(1, 1)), | |
10 | |
) | |
.getIntegerCoords() | |
).toEqual([7, 7]); | |
}); | |
}); | |
describe('toRadians', function () { | |
it('should convert degrees to radians', function () { | |
var v2 = vector2.factory, | |
degRad = Math.PI / 180; | |
expect(vector2.factory(0, 0).toRadians()).toEqual(0 * degRad); | |
expect(vector2.factory(0, 1).toRadians()).toEqual(90 * degRad); | |
expect(vector2.factory(-1, 0).toRadians()).toEqual(180 * degRad); | |
expect(vector2.factory(0, -1).toRadians()).toEqual(-90 * degRad); | |
}); | |
}); | |
describe('clone', function () { | |
it('should duplicate a vector2 into a new vector2', function () { | |
var v1 = vector2.factory(34, 66); | |
// v1 will === v1, which is true | |
expect(v1).toBe(v1); | |
// but a clone of v1 is not === v1 | |
expect(v1.clone()).toNotBe(v1); | |
// Check that the values are the same | |
expect( | |
v1 | |
.clone() | |
.sameAs(vector2.factory(34, 66)) | |
).toBeTruthy(); | |
}); | |
}); | |
});// end of exposed functions | |
});// end of factory | |
describe('lineIntersection', function () { | |
it('should detect a valid intersection between two lines in a cross', function () { | |
var | |
v1 = vector2.factory(0, 0), | |
v2 = vector2.factory(10, 10), | |
v3 = vector2.factory(10, 0), | |
v4 = vector2.factory(0, 10); | |
expect( | |
vector2.lineIntersection(v1, v2, v3, v4) | |
.getSimpleCoords() | |
).toEqual([5, 5]); | |
}); | |
it('should detect a valid intersection between two lines in a cross', function () { | |
var | |
v1 = vector2.factory(5, 0), | |
v2 = vector2.factory(5, 10), | |
v3 = vector2.factory(0, 5), | |
v4 = vector2.factory(10, 5); | |
expect( | |
vector2.lineIntersection(v1, v2, v3, v4) | |
.getSimpleCoords() | |
).toEqual([5, 5]); | |
}); | |
it("should't detect any intersection", function () { | |
var | |
v1 = vector2.factory(0, 0), | |
v2 = vector2.factory(0, 10), | |
v3 = vector2.factory(10, 0), | |
v4 = vector2.factory(10, 10); | |
expect( | |
vector2.lineIntersection(v1, v2, v3, v4) | |
).toBeFalsy(); | |
}); | |
it("should't detect any intersection", function () { | |
var | |
v1 = vector2.factory(0, 0), | |
v2 = vector2.factory(10, 10), | |
v3 = vector2.factory(10, 0), | |
v4 = vector2.factory(5.1, 4.9); | |
expect( | |
vector2.lineIntersection(v1, v2, v3, v4) | |
).toBeFalsy(); | |
}); | |
});// endof lineIntersection | |
describe('centroid', function () { | |
it('should find the centroid in a simple 2d polygone', function () { | |
var | |
v1 = vector2.factory(0, 0), | |
v2 = vector2.factory(10, 0), | |
v3 = vector2.factory(10, 10); | |
expect( | |
vector2.centroid(v1, v2, v3) | |
.getIntegerCoords() | |
).toEqual([7, 3]); | |
}); | |
});// endof centroid | |
describe('isLeftOfEdge', function () { | |
it('should determine which side of a line a point is', function () { | |
expect( | |
vector2 | |
.isLeftOfEdge( | |
vector2.factory(10, 1), | |
vector2.factory(20, 0), | |
vector2.factory(0, 0) | |
) | |
).toBeTruthy(); | |
expect( | |
vector2 | |
.isLeftOfEdge( | |
vector2.factory(10, -1), | |
vector2.factory(20, 0), | |
vector2.factory(0, 0) | |
) | |
).toBeFalsy(); | |
expect( | |
vector2 | |
.isLeftOfEdge( | |
vector2.factory(11, 10), | |
vector2.factory(10, 20), | |
vector2.factory(10, 0) | |
) | |
).toBeFalsy(); | |
expect( | |
vector2 | |
.isLeftOfEdge( | |
vector2.factory(9, 10), | |
vector2.factory(10, 20), | |
vector2.factory(10, 0) | |
) | |
).toBeTruthy(); | |
}); | |
});// endof isLeftOfEdge | |
});// it | |
});//a vector2 | |
});//instanceof thorny | |
}()); |
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Learn more about bidirectional Unicode characters
(function(){ | |
module("thorny.world.vector"); | |
test("Testing vector creation", function() { | |
var v = $.thorny.world.vector(10, 15); | |
equals(v.x, 10, 'Check x value is sorted correctly'); | |
equals(v.y, 15, 'Check y value is sorted correctly'); | |
}); | |
test('Test normalize function', function(){ | |
var v = $.thorny.world.vector(10, 10).normalize(); | |
equals(v.x, 0.7071067811865475, 'Check x value is sorted correctly'); | |
equals(v.y, 0.7071067811865475, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(-10, -10).normalize(); | |
equals(v.x, -0.7071067811865475, 'Check x value is sorted correctly'); | |
equals(v.y, -0.7071067811865475, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(0, 10).normalize(); | |
equals(v.x, 0, 'Check x value is sorted correctly'); | |
equals(v.y, 1, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(0, -10).normalize(); | |
equals(v.x, 0, 'Check x value is sorted correctly'); | |
equals(v.y, -1, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(10, 0).normalize(); | |
equals(v.x, 1, 'Check x value is sorted correctly'); | |
equals(v.y, 0, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(-10, 0).normalize(); | |
equals(v.x, -1, 'Check x value is sorted correctly'); | |
equals(v.y, 0, 'Check y value is sorted correctly'); | |
}); | |
test('Test add function', function(){ | |
var v = $.thorny.world.vector(10, 10).add( | |
$.thorny.world.vector(10, 0) | |
); | |
equals(v.x, 20, 'Check x value is sorted correctly'); | |
equals(v.y, 10, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(0, 10).add( | |
$.thorny.world.vector(10, 0) | |
); | |
equals(v.x, 10, 'Check x value is sorted correctly'); | |
equals(v.y, 10, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(20, 10).add( | |
$.thorny.world.vector(-10, 0) | |
); | |
equals(v.x, 10, 'Check x value is sorted correctly'); | |
equals(v.y, 10, 'Check y value is sorted correctly'); | |
}); | |
test('Test translate function', function(){ | |
var v = $.thorny.world.vector(10, 10).translate( | |
$.thorny.world.vector(1, 0), | |
10 | |
); | |
equals(v.x, 20, 'Check x value is sorted correctly'); | |
equals(v.y, 10, 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(10, 10).translate( | |
$.thorny.world.vector(10, 10), | |
10 | |
); | |
equals(v.x, 10 + (10 * 0.7071067811865475), 'Check x value is sorted correctly'); | |
equals(v.y, 10 + (10 * 0.7071067811865475), 'Check y value is sorted correctly'); | |
var v = $.thorny.world.vector(10, 10).translate( | |
$.thorny.world.vector(-10, -10), | |
10 | |
); | |
equals(v.x, 10 - (10 * 0.7071067811865475), 'Check x value is sorted correctly'); | |
equals(v.y, 10 - (10 * 0.7071067811865475), 'Check y value is sorted correctly'); | |
}); | |
test('Test cross function', function(){ | |
var v = $.thorny.world.vector(10, 10).cross( | |
$.thorny.world.vector(10, 10) | |
); | |
equals(v, 0, 'Correct cross product'); | |
var v = $.thorny.world.vector(10, 10).cross( | |
$.thorny.world.vector(0, 10) | |
); | |
equals(v, 100, 'Correct cross product'); | |
}); | |
test('Test dot function', function(){ | |
var v = $.thorny.world.vector(10, 10).dot( | |
$.thorny.world.vector(10, 10) | |
); | |
equals(v, 200, 'Correct dot product'); | |
var v = $.thorny.world.vector(10, 10).dot( | |
$.thorny.world.vector(0, 10) | |
); | |
equals(v, 100, 'Correct dot product'); | |
}); | |
test('Test magnitude function', function(){ | |
equals( | |
$.thorny.world.vector(10, 10).magnitude(), | |
Math.sqrt(200), | |
'Correct magnitude' | |
); | |
equals( | |
$.thorny.world.vector(30, 5).magnitude(), | |
Math.sqrt((30*30) + (5*5)), | |
'Correct magnitude' | |
); | |
}); | |
test('Test distance function', function(){ | |
equals( | |
$.thorny.world.vector(0, 0).distance( | |
$.thorny.world.vector(0, 10) | |
), | |
10, | |
'Correct distance' | |
); | |
}); | |
test('Test same as', function(){ | |
var v = $.thorny.world.vector; | |
ok(v(0,0).sameAs(v(0,0)), 'Same'); | |
ok(v(10,0).sameAs(v(10,0)), 'Same'); | |
ok(v(0,10).sameAs(v(0,10)), 'Same'); | |
ok(v(10,10).sameAs(v(10,10)), 'Same'); | |
ok(v(10,110).sameAs(v(10,110)), 'Same'); | |
ok(!v(10,0).sameAs(v(0,0)), 'Different'); | |
ok(!v(0,10).sameAs(v(0,0)), 'Different'); | |
ok(!v(10,10).sameAs(v(0,0)), 'Different'); | |
ok(!v(10,110).sameAs(v(0,0)), 'Different'); | |
}); | |
test('Test rotate', function(){ | |
var v = $.thorny.world.vector; | |
var rounder = function(vv){ | |
return v(Math.round(vv.x), Math.round(vv.y)); | |
}; | |
var edge1 = v(0, 0); | |
var edge2 = v(10, 10); | |
var middle = v(5, 5); | |
same( | |
middle.rotate(1.5707963267948966), | |
v(-5, 5).normalize(), | |
'Rotated vector' | |
); | |
var x = middle.translate( | |
middle.rotate(1.5707963267948966), | |
7.0710678118654755 | |
); | |
same( | |
rounder(middle.translate( | |
middle.rotate(1.5707963267948966), | |
7.0710678118654755 | |
)), | |
v(0, 10), | |
'Find' | |
); | |
same( | |
rounder(middle.translate( | |
middle.rotate(1.5707963267948966), | |
-7.0710678118654755 | |
)), | |
v(10, 0), | |
'Find' | |
); | |
same( | |
rounder(middle.translate( | |
middle.rotate(3.14159265), | |
-7.0710678118654755 | |
)), | |
v(10, 10), | |
'Find' | |
); | |
same( | |
rounder(middle.translate( | |
middle.rotate(3.14159265), | |
7.0710678118654755 | |
)), | |
v(0, 0), | |
'Find' | |
); | |
}); | |
test('Test centroid', function(){ | |
$.thorny.load(); | |
var v = $.thorny.world.vector; | |
var v1 = v(0,0); | |
var v2 = v(10,0); | |
var v3 = v(0,10); | |
same( | |
v1.centroid(v2, v3), | |
v(3.333333333333333,3.333333333333333), | |
'Centroid found.' | |
); | |
}); | |
})(); |
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what's your point ? qunit is simpler?