Created
April 24, 2014 05:41
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A Capped 3D Cylinder geoemtry in C++
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std::vector<Vector3> spine, spineNormals; | |
for(int i = 0; i < 10 ; i++){ | |
spine.push_back( Vector3(0,0,0.1 * i) ); | |
#define DEG2RAD 0.01745329 | |
double theta = DEG2RAD * double(i) * M_PI * 2; | |
spineNormals.push_back(rotatedVec(Vector3(0,0.01,0),theta, Vector3(0,0,1))); | |
} | |
// Generate capped cylinder | |
int numSides = 20, numCaps = numSides * 0.5; | |
std::vector< std::vector<Vector3> > cylinder; | |
{ | |
for(size_t i = 0; i < spine.size(); i++) | |
{ | |
std::vector<Vector3> circle, cap; | |
Vector3 axis = (i == 0) ? spine[1] - spine[0] : (i+1 == spine.size()) ? spine.back() - spine[spine.size() - 2] : spine[i+1] - spine[i]; | |
axis.normalize(); | |
// First cap | |
if(i == 0){ | |
for(int sj = 0; sj + 1 < numCaps; sj++){ | |
cap.clear(); | |
for(int si = 0; si < numSides; si++){ | |
double t = double(si) / (numSides-1); | |
double theta = t * M_PI * 2.0; | |
double s = std::max(1e-8, (double(sj)/(numCaps-1))); | |
cap.push_back( spine[i] + rotatedVec(Vector3(s * spineNormals[i]), theta, axis) ); | |
} | |
cylinder.push_back(cap); | |
} | |
} | |
// Regular | |
for(int si = 0; si < numSides; si++) | |
{ | |
double t = double(si) / (numSides-1); | |
double theta = t * M_PI * 2.0; | |
circle.push_back( spine[i] + rotatedVec(spineNormals[i], theta, axis) ); | |
} | |
cylinder.push_back(circle); | |
// End cap | |
if(i == spine.size() - 1){ | |
for(int sj = 1; sj < numCaps; sj++){ | |
cap.clear(); | |
for(int si = 0; si < numSides; si++){ | |
double t = double(si) / (numSides-1); | |
double theta = t * M_PI * 2.0; | |
double s = std::max(1e-8, 1.0 - (double(sj)/(numCaps-1))); | |
cap.push_back( spine[i] + rotatedVec(Vector3(s * spineNormals[i]), theta, axis) ); | |
} | |
cylinder.push_back(cap); | |
} | |
} | |
} | |
} |
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