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July 18, 2023 20:56
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Quick python script to draw a dynamic point cloud with changing colors and positions (e.g. RGBD frames)
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from OpenGL import GL, GLU | |
from OpenGL.arrays import vbo | |
# Prepare point cloud once | |
def makeCloud(self): | |
width, height = self.rgb.shape[1], self.rgb.shape[0] | |
# ... | |
# Compute 3D positions from depth | |
# ... | |
# ... | |
points = np.dstack((x,y,z)).reshape((height, width, 3)).reshape((height * width, 3)) | |
colors = self.rgb.reshape((height * width, 3)) | |
# Save to self original data | |
self.pos = points.reshape(height * width, 3).astype('float32') | |
self.col = colors.reshape(height * width, 3).astype('float32') | |
# Create VBO | |
pos_vbo = vbo.VBO(data=self.pos, usage=GL.GL_DYNAMIC_DRAW, target=GL.GL_ARRAY_BUFFER) | |
col_vbo = vbo.VBO(data=self.col, usage=GL.GL_DYNAMIC_DRAW, target=GL.GL_ARRAY_BUFFER) | |
# Draw a dynamic point cloud with chaning colors and positions (e.g. RGBD) | |
def drawPointCloud(self): | |
# Update data | |
self.pos_vbo.set_array(self.pos) | |
self.col_vbo.set_array(self.col) | |
# Point size | |
GL.glPointSize(4) | |
# Position | |
self.pos_vbo.bind() | |
GL.glEnableVertexAttribArray(0) | |
GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None) | |
# Color | |
self.col_vbo.bind() | |
GL.glEnableVertexAttribArray(3) | |
GL.glVertexAttribPointer(3, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None) | |
# Draw | |
GL.glDrawArrays(GL.GL_POINTS, 0, (640 * 480)) |
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