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import ossaudiodev as oss | |
from numpy import fft | |
import math | |
import pygame | |
import pygame.surfarray as surfarray | |
d = oss.open('rw') | |
d.setfmt(oss.AFMT_U16_LE) | |
d.channels(1) | |
d.speed (44100) | |
buf_size = 4096 | |
bins = 256 | |
WIDTH = 500 | |
pygame.init() | |
screen = pygame.display.set_mode((WIDTH, bins)) | |
surf = pygame.display.get_surface() | |
px = surfarray.pixels2d(surf) | |
def power(c): | |
return c.real * c.real + c.imag * c.imag | |
X = 0 | |
while 1: | |
x = d.read(buf_size) | |
v = [-0.5 + (ord(x[2*i]) | ord(x[2*i+1])<<8) / 65536.0 for i in range(0,len(x)/2)] | |
f = fft.fft(v) | |
p = [power(c) for c in f] | |
b = [0] * bins | |
for i in range(0,bins): | |
for j in range(0,buf_size/(4*bins)): | |
b[i] += p[buf_size * i / (4*bins) + j] | |
Xn = (X+1) % WIDTH | |
for i in range(0,bins): | |
k = int(255 * math.log(b[i]+1)) | |
if (k >= 255): | |
k = 255 | |
px[X,bins-i-1] = k << 8 | |
k = 64 | |
px[Xn,bins-i-1] = (k<<16) | (k<<8) | k | |
surfarray.blit_array(surf, px) | |
pygame.display.flip() | |
X += 1 | |
if (X >= WIDTH): | |
X = 0 | |
d.write(x) |
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