Created
May 12, 2020 20:56
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/** | |
* Used to load model and set it on ArScene where a user Taps | |
*/ | |
private fun setModelOnUi(hitResult: HitResult) { | |
loadModel(R.raw.model) { modelRenderable -> | |
//Used to get anchor point on scene where user tapped | |
val anchor = hitResult.createAnchor() | |
//Created an anchor node to attach the anchor with its parent | |
val anchorNode = AnchorNode(anchor) | |
//Added arSceneView as parent to the anchorNode. So our anchors will bind to arSceneView. | |
anchorNode.setParent(arFragment.arSceneView.scene) | |
//TransformableNode for out model. So that it can be rotated, scaled etc using gestures | |
val transformableNode = TransformableNode(arFragment.transformationSystem) | |
//Assigned anchorNode as parent so that our model stays at the position where user taps | |
transformableNode.setParent(anchorNode) | |
//Assigned the resulted model received from loadModel method to transformableNode | |
transformableNode.renderable = modelRenderable | |
//Sets this node as selected node by default | |
transformableNode.select() | |
} | |
} |
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