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@aVolpe
aVolpe / Vibration.cs
Created October 16, 2014 02:45
Vibration for Unity3d with Android native Call, with fallback to Handlheld.Vibrate()
using UnityEngine;
using System.Collections;
public static class Vibration
{
#if UNITY_ANDROID && !UNITY_EDITOR
public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
public static AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator");