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December 29, 2015 03:09
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UIColor literals.
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#import <UIKit/UIKit.h> | |
UIColor * operator"" _c(unsigned long long color) | |
{ | |
unsigned long long redComponent = (color & 0xff0000 >> 16); | |
unsigned long long greenComponent = (color & 0x00ff00) >> 8; | |
unsigned long long blueComponent = color & 0xff; | |
float red = redComponent / 255.0; | |
float green = greenComponent / 255.0; | |
float blue = blueComponent / 255.0; | |
return [UIColor colorWithRed:red green:green blue:blue alpha:1.0]; | |
} |
/ 255.0 rather than 256.0 surely?
I just copied the code into my category class, and I noticed the same thing (i.e., should be / 255.0
). Also, shouldn't line 5 be:
unsigned long long redComponent = (color & 0xff0000) >> 16;
Good spots, thanks.
Maybe make it OS X compatible by declaring:
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#else
@compatibility_alias UIColor NSColor;
#endif
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A colleague suggested that using bit shifts would be an alternative to all the maths on the first three lines. This is true. I didn't think of the problem that way :-)