Created
January 17, 2014 12:04
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facebook
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MOAISim.openWindow ( "Test Menu", 960, 640 ) | |
MOAIGfxDevice.getFrameBuffer():setClearColor ( 1, 1, 1, 1 ) | |
-- VIEWPORT | |
viewport = MOAIViewport.new () | |
viewport:setSize ( 960, 640 ) | |
viewport:setScale ( 960, 640 ) | |
-- LAYER | |
partition = MOAIPartition.new () | |
layer = MOAILayer2D.new () | |
layer:setViewport ( viewport ) | |
layer:setPartition ( partition ) | |
-- QUAD + PROP | |
gfxQuad = MOAIGfxQuad2D.new () | |
prop = MOAIProp.new () | |
gfxQuad:setTexture ( 'facebook-square.png' ) | |
gfxQuad:setRect ( 0, 0, 280, 280 ) | |
prop:setDeck ( gfxQuad ) | |
prop:setColor ( 0, 0, 1, 1 ) | |
prop.name = "facebook" | |
layer:insertProp ( prop ) | |
-- RENDER | |
MOAISim.pushRenderPass ( layer ) | |
-- INPUT LISTENERS | |
function onTouchEvent ( eventType, idx, x, y, tapCount ) | |
if ( eventType == MOAITouchSensor.TOUCH_DOWN ) then | |
touchX, touchY = layer:wndToWorld ( x, y ) | |
local propAtPoint = partition:propForPoint ( touchX, touchY ) | |
if propAtPoint.name and propAtPoint.name == 'facebook' then | |
if propAtPoint.name == 'facebook' then | |
MOAIDialog.showDialog ( propAtPoint.name, touchY, "Yes", "Maybe", "No", true, nil ) | |
end | |
else | |
return false | |
end | |
else | |
return false | |
end | |
end | |
MOAIInputMgr.device.touch:setCallback ( onTouchEvent ) | |
-- Window -> Viewport -> 1+ layer -> (1+ quad -> 1+ prop) |
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