Created
March 30, 2014 21:04
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sdl2, box2d, cmake
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// Copyright 2014-present [Ricard Sole <@rcsole, [email protected]>] | |
#include <cstdio> | |
#include "./Game.h" | |
bool Game::init(const char* title, int xpos, int ypos, int width, | |
int height, int flags) { | |
if (SDL_Init(SDL_INIT_EVERYTHING) == 0) { | |
printf("SDL_Init success\n"); | |
win = SDL_CreateWindow(title, | |
xpos, ypos, | |
width, height, | |
flags); | |
if (win != 0) { | |
printf("SDL_CreateWindow success\n"); | |
renderer = SDL_CreateRenderer(win, -1, 0); | |
if (renderer != 0) { | |
printf("SDL_CreateRenderer success\n"); | |
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | |
} else { | |
printf("SDL_CreateRenderer error\n"); | |
return false; | |
} | |
} else { | |
printf("SDL_CreateWindow error\n"); | |
return false; | |
} | |
} else { | |
printf("SDL_Init error\n"); | |
return false; | |
} | |
printf("Init succes\n"); | |
m_bRunning = true; | |
return true; | |
} | |
void Game::render() { | |
SDL_RenderClear(renderer); | |
SDL_RenderPresent(renderer); | |
} | |
void Game::clean() { | |
printf("cleaning game\n"); | |
SDL_DestroyWindow(win); | |
SDL_DestroyRenderer(renderer); | |
SDL_Quit(); | |
} | |
void Game::handleEvents() { | |
SDL_Event event; | |
if (SDL_PollEvent(&event)) { | |
switch (event.type) { | |
case SDL_QUIT: | |
m_bRunning = false; | |
break; | |
default: | |
break; | |
} | |
} | |
} |
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// Copyright 2014-present [Ricard Sole <@rcsole, [email protected]>] | |
#ifndef __Game__ | |
#define __Game__ | |
#include <SDL2/SDL.h> | |
class Game { | |
public: | |
Game() {} | |
~Game() {} | |
bool init(const char* title, | |
int xpos, int ypos, | |
int width, int height, | |
int flags); | |
void render(); | |
void update(); | |
void handleEvents(); | |
void clean(); | |
bool running() { return m_bRunning; } | |
private: | |
SDL_Window* m_pWindow; | |
SDL_Renderer* m_pRenderer; | |
bool m_bRunning; | |
}; | |
#endif |
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// Copyright 2014-present [Ricard Sole <@rcsole, [email protected]>] | |
#include <cstdio> | |
#include "Game/Game.h" | |
Game* game = 0; | |
int main(int argc, char const *argv[]) { | |
game = new Game(); | |
game->init("Game Engine v0.0.1", | |
100, 100, | |
640, 480, | |
SDL_WINDOW_RESIZABLE); | |
while (game->running()) { | |
game->handleEvents(); | |
// game->update(); | |
game->render(); | |
} | |
// printf("OK Bye"); | |
game->clean(); | |
return 0; | |
} |
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# Author: Mr Foo Bar | |
# Date: 30 March 2055 | |
# CMake minimum version | |
cmake_minimum_required(VERSION 2.8) | |
# Project Name | |
project(myproject) | |
# Add ./src directory | |
add_subdirectory(src) |
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