Created
November 20, 2016 05:39
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#pragma once | |
#include <fstream> | |
#include <Windows.h> | |
#include <sstream> | |
#include <vector> | |
#include <unordered_map> | |
#include "Json.h" | |
#include "SDK.h" | |
class Settings { | |
public: | |
inline void SetSkins(); | |
inline void SetKnives(); | |
inline Settings(); | |
private: | |
inline void set_skin(std::string weaponID); | |
inline void set_knife(std::string weaponID, char team); | |
struct EconomyItemCfg { | |
int iItemDefinitionIndex = 0; | |
int nFallbackPaintKit = 0; | |
int nFallbackSeed = 0; | |
int nFallbackStatTrak = -1; | |
int iEntityQuality = 4; | |
char* szCustomName = nullptr; | |
float flFallbackWear = 0.1f; | |
}; | |
std::unordered_map<int, EconomyItemCfg> g_SkinChangerCfg; | |
std::unordered_map<int, const char*> g_ViewModelCfg; | |
std::unordered_map<const char*, const char*> g_KillIconCfg; | |
nlohmann::json SkinJson; | |
std::fstream settings_file; | |
std::string current_directory; | |
}; | |
Settings::Settings() { | |
LPSTR buffer = ""; | |
std::stringstream convert; | |
GetCurrentDirectory(MAX_PATH, buffer); | |
convert << buffer; | |
convert >> current_directory; | |
current_directory += current_directory + "\\skins.json"; | |
settings_file.open(current_directory); | |
if (settings_file.good()) { | |
SkinJson = nlohmann::json::parse(settings_file); | |
} | |
else { | |
LPCSTR current_directory_LPCSTR = current_directory.c_str(); | |
CreateFile(current_directory_LPCSTR, (GENERIC_READ | GENERIC_WRITE), (FILE_SHARE_DELETE | FILE_SHARE_WRITE | FILE_SHARE_READ), NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); | |
SkinJson = nlohmann::json::parse(settings_file); | |
} | |
} | |
inline void Settings::set_skin(std::string weaponID) | |
{ | |
std::vector<char*> name = SkinJson[weaponID]["Name"]; | |
std::string float_string = SkinJson[weaponID]["Float"] + "f"; | |
std::stringstream convert; | |
float skin_float; | |
convert << float_string; | |
convert >> skin_float; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].nFallbackPaintKit = SkinJson[weaponID]["Skin"]; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].nFallbackStatTrak = SkinJson[weaponID]["Stattrak"]; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].flFallbackWear = skin_float; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].szCustomName = name[0]; | |
} | |
inline void Settings::set_knife(std::string weaponID, char team) | |
{ | |
std::vector<char*> name = SkinJson[weaponID]["Name"]; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].nFallbackPaintKit = SkinJson[weaponID]["Skin"]; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].nFallbackStatTrak = SkinJson[weaponID]["Stattrak"]; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].flFallbackWear = SkinJson[weaponID]["Float"]; | |
g_SkinChangerCfg[SkinJson[weaponID]["WeaponID"]].szCustomName = name[0]; | |
int knifeID = SkinJson[weaponID]["WeaponID"]; | |
if (team == 'c') | |
{ | |
auto original_knife_ct = g_ModelInfo->GetModelIndex("models/weapons/v_knife_default_ct.mdl"); | |
switch (knifeID) | |
{ | |
case 500: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_bayonet.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "bayonet"; | |
break; | |
case 505: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_flip.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_flip"; | |
break; | |
case 506: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_gut.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_gut"; | |
break; | |
case 507: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_karam.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_karambit"; | |
break; | |
case 508: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_m9_bay.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_m9_bayonet"; | |
break; | |
case 509: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_tactical.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_tactical"; | |
break; | |
case 512: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_falchion_advanced.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_falchion"; | |
break; | |
case 514: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_survival_bowie.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_survival_bowie"; | |
break; | |
case 515: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_butterfly.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_butterfly"; | |
break; | |
case 516: | |
g_ViewModelCfg[original_knife_ct] = "models/weapons/v_knife_push.mdl"; | |
g_KillIconCfg["knife_default_ct"] = "knife_push"; | |
break; | |
} | |
} | |
else if (team == 't') | |
{ | |
auto original_knife_t = g_ModelInfo->GetModelIndex("models/weapons/v_knife_default_t.mdl"); | |
switch (knifeID) | |
{ | |
case 500: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_bayonet.mdl"; | |
g_KillIconCfg["knife_default_t"] = "bayonet"; | |
break; | |
case 505: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_flip.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_flip"; | |
break; | |
case 506: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_gut.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_gut"; | |
break; | |
case 507: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_karam.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_karambit"; | |
break; | |
case 508: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_m9_bay.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_m9_bayonet"; | |
break; | |
case 509: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_tactical.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_tactical"; | |
break; | |
case 512: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_falchion_advanced.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_falchion"; | |
break; | |
case 514: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_survival_bowie.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_survival_bowie"; | |
break; | |
case 515: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_butterfly.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_butterfly"; | |
break; | |
case 516: | |
g_ViewModelCfg[original_knife_t] = "models/weapons/v_knife_push.mdl"; | |
g_KillIconCfg["knife_default_t"] = "knife_push"; | |
break; | |
} | |
} | |
} | |
inline void Settings::SetSkins() { | |
std::string weaponID[33] = { | |
"DEAGLE", "ELITES", "FIVESEVEN", "GLOCK", "AK47", "AUG", "AWP", "FAMAS", "G3SG1", | |
"GALIL", "M249", "M4A4", "MAC10", "P90", "UMP45", "XM1014", "BIZON", "MAG7", | |
"NEGEV", "SAWEDOFF", "TEC9", "P2000", "MP7", "MP9", "NOVA", "P250", "SCAR20", | |
"SG556", "SSG08", "M4A1-S", "USP-S", "CZ75-A", "Revolver" | |
}; | |
for (auto i = 0; i <= 33; i++) | |
{ | |
set_skin(weaponID[i]); | |
} | |
} | |
inline void Settings::SetKnives() { | |
set_knife(SkinJson["CT Knife"]["WeaponID"], 'c'); | |
set_knife(SkinJson["T Knife"]["WeaponID"], 't'); | |
} |
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