Created
March 1, 2023 22:30
-
-
Save ianare/bec55b98a1b31890eefef6f467b64622 to your computer and use it in GitHub Desktop.
HDT-SMP cloth physics test for DX Druid Armor cape
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="UTF-8"?> | |
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd"> | |
<bone name="NPC Head [Head]"/> | |
<bone name="NPC Neck [Neck]"/> | |
<bone name="NPC Spine [Spn0]"/> | |
<bone name="NPC Spine1 [Spn1]"/> | |
<bone name="NPC Spine2 [Spn2]"/> | |
<bone name="NPC L Pauldron"/> | |
<bone name="NPC R Pauldron"/> | |
<bone name="NPC L Clavicle [LClv]"/> | |
<bone name="NPC R Clavicle [RClv]"/> | |
<bone name="NPC L Forearm [LLar]"/> | |
<bone name="NPC R Forearm [RLar]"/> | |
<bone name="NPC L Hand [LHnd]"/> | |
<bone name="NPC R Hand [RHnd]"/> | |
<bone name="NPC L UpperArm [LUar]"/> | |
<bone name="NPC R UpperArm [RUar]"/> | |
<bone name="NPC L ForearmTwist1 [LLt1]"/> | |
<bone name="NPC R ForearmTwist1 [RLt1]"/> | |
<bone name="NPC L ForearmTwist2 [LLt2]"/> | |
<bone name="NPC R ForearmTwist2 [RLt2]"/> | |
<bone name="NPC L UpperarmTwist1 [LUt1]"/> | |
<bone name="NPC R UpperarmTwist1 [RUt1]"/> | |
<bone name="NPC L UpperarmTwist2 [LUt2]"/> | |
<bone name="NPC R UpperarmTwist2 [RUt2]"/> | |
<bone name="NPC Pelvis [Pelv]"/> | |
<bone name="NPC L Thigh [LThg]"/> | |
<bone name="NPC R Thigh [RThg]"/> | |
<bone name="NPC L Calf [LClf]"/> | |
<bone name="NPC R Calf [RClf]"/> | |
<bone name="NPC L Foot [Lft ]"/> | |
<bone name="NPC R Foot [Rft ]"/> | |
<bone name="NPC L Toe0 [LToe]"/> | |
<bone name="NPC R Toe0 [RToe]"/> | |
<bone name="C_00"/> | |
<bone name="C_10"/> | |
<bone name="C_20"/> | |
<bone-default> | |
<mass>0.1</mass> | |
<inertia x="2" y="2" z="2" /> | |
<centerOfMassTransform> | |
<basis x="0" y="0" z="0" w="1" /> | |
<origin x="0" y="0" z="0" /> | |
</centerOfMassTransform> | |
<linearDamping>0.5</linearDamping> | |
<angularDamping>0.5</angularDamping> | |
<friction>0.5</friction> | |
<restitution>0.1</restitution> | |
<gravity-factor>0.9</gravity-factor> | |
</bone-default> | |
<bone-default> | |
<margin-multiplier>0.1</margin-multiplier> | |
</bone-default> | |
<bone name="C_01"/> | |
<bone name="C_11"/> | |
<bone name="C_21"/> | |
<bone-default> | |
<margin-multiplier>0.2</margin-multiplier> | |
</bone-default> | |
<bone name="C_02"/> | |
<bone name="C_12"/> | |
<bone name="C_22"/> | |
<bone-default> | |
<margin-multiplier>0.5</margin-multiplier> | |
</bone-default> | |
<bone name="C_03"/> | |
<bone name="C_13"/> | |
<bone name="C_23"/> | |
<bone-default> | |
<margin-multiplier>0.8</margin-multiplier> | |
</bone-default> | |
<bone name="C_04"/> | |
<bone name="C_14"/> | |
<bone name="C_24"/> | |
<bone-default> | |
<margin-multiplier>1.0</margin-multiplier> | |
</bone-default> | |
<bone name="C_05"/> | |
<bone name="C_15"/> | |
<bone name="C_25"/> | |
<generic-constraint-default> | |
<frameInB> | |
<basis x="0" y="0" z="0" w="1"/> | |
<origin x="0" y="0" z="0"/> | |
</frameInB> | |
<useLinearReferenceFrameA>false</useLinearReferenceFrameA> | |
<linearLowerLimit x="0" y="0" z="0"/> | |
<linearUpperLimit x="0" y="0" z="0"/> | |
<angularLowerLimit x="-0.2" y="-0.03" z="-0.15"/> | |
<angularUpperLimit x="0.2" y="0.04" z="0.15"/> | |
<linearStiffness x="0" y="0" z="0"/> | |
<angularStiffness x="0" y="0" z="0"/> | |
<linearDamping x="0" y="0" z="0"/> | |
<angularDamping x="0" y="0" z="0"/> | |
<linearEquilibrium x="0" y="0" z="0"/> | |
<angularEquilibrium x="0" y="0" z="0"/> | |
</generic-constraint-default> | |
<constraint-group> | |
<generic-constraint bodyA="C_01" bodyB="C_00"/> | |
<generic-constraint bodyA="C_02" bodyB="C_01"/> | |
<generic-constraint bodyA="C_03" bodyB="C_02"/> | |
<generic-constraint bodyA="C_04" bodyB="C_03"/> | |
<generic-constraint bodyA="C_05" bodyB="C_04"/> | |
</constraint-group> | |
<constraint-group> | |
<generic-constraint bodyA="C_11" bodyB="C_10"/> | |
<generic-constraint bodyA="C_12" bodyB="C_11"/> | |
<generic-constraint bodyA="C_13" bodyB="C_12"/> | |
<generic-constraint bodyA="C_14" bodyB="C_13"/> | |
<generic-constraint bodyA="C_15" bodyB="C_14"/> | |
</constraint-group> | |
<constraint-group> | |
<generic-constraint bodyA="C_21" bodyB="C_20"/> | |
<generic-constraint bodyA="C_22" bodyB="C_21"/> | |
<generic-constraint bodyA="C_23" bodyB="C_22"/> | |
<generic-constraint bodyA="C_24" bodyB="C_23"/> | |
<generic-constraint bodyA="C_25" bodyB="C_24"/> | |
</constraint-group> | |
<per-vertex-shape name="Cape"> | |
<margin>0.2</margin> | |
<penetration>0.1</penetration> | |
<shared>private</shared> | |
<tag>cape</tag> | |
<can-collide-with-tag>body</can-collide-with-tag> | |
<no-collide-with-tag>cape</no-collide-with-tag> | |
<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone> | |
<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone> | |
<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone> | |
<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone> | |
<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone> | |
<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone> | |
<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone> | |
<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone> | |
<weight-threshold bone="NPC L Clavicle [LClv]">0.3</weight-threshold> | |
<weight-threshold bone="NPC R Clavicle [RClv]">0.3</weight-threshold> | |
<weight-threshold bone="NPC L UpperArm [LUar]">0.3</weight-threshold> | |
<weight-threshold bone="NPC R UpperArm [RUar]">0.3</weight-threshold> | |
<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">0.3</weight-threshold> | |
<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">0.3</weight-threshold> | |
<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">0.3</weight-threshold> | |
<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">0.3</weight-threshold> | |
<weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold> | |
<weight-threshold bone="NPC Spine [Spn0]">0.2</weight-threshold> | |
<weight-threshold bone="NPC Spine1 [Spn1]">0.2</weight-threshold> | |
<weight-threshold bone="NPC Spine2 [Spn2]">0.2</weight-threshold> | |
<weight-threshold bone="C_01">0.1</weight-threshold> | |
<weight-threshold bone="C_02">0.1</weight-threshold> | |
<weight-threshold bone="C_03">0.1</weight-threshold> | |
<weight-threshold bone="C_04">0.1</weight-threshold> | |
<weight-threshold bone="C_05">0.1</weight-threshold> | |
<weight-threshold bone="C_11">0.1</weight-threshold> | |
<weight-threshold bone="C_12">0.1</weight-threshold> | |
<weight-threshold bone="C_13">0.1</weight-threshold> | |
<weight-threshold bone="C_14">0.1</weight-threshold> | |
<weight-threshold bone="C_15">0.1</weight-threshold> | |
<weight-threshold bone="C_21">0.1</weight-threshold> | |
<weight-threshold bone="C_22">0.1</weight-threshold> | |
<weight-threshold bone="C_23">0.1</weight-threshold> | |
<weight-threshold bone="C_24">0.1</weight-threshold> | |
<weight-threshold bone="C_25">0.1</weight-threshold> | |
</per-vertex-shape> | |
</system> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment