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Created November 23, 2011 14:49
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Verbosity 10 logs with/without kext
PTB-INFO: Connection to Psychtoolbox kernel support driver (Revision 0) established. Will use the driver...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-INFO: This is Psychtoolbox-3 for Apple OS X, under Matlab (Version 3.0.9 - Build date: Oct 20 2011).
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-INFO: Using CGL for fullscreen onscreen window creation...
PTB-INFO: Using GLEW version 1.5.3 for automatic detection of OpenGL extensions...
PTB-INFO: Connection to kernel-level vbl handler established (shmem = 0x3d1f1000).
OpenGL-Extensions are: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor ATI Technologies Inc., Renderer ATI Radeon HD 5870 OpenGL Engine.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 2048.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming ATI R600 or later (Matching namestring): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
No compiled in support for OpenML OML_sync_control extension. Using standard implementation.
PTB-DEBUG: Interrogation done.
PTB-INFO: You are using a multi-display setup (2 active displays):
PTB-INFO: Please read 'help MultiDisplaySetups' for specific information on the Do's, Dont's,
PTB-INFO: and possible causes of trouble and how to diagnose and resolve them.
PTB-INFO: According to the operating system, some of your connected displays do not seem to
PTB-INFO: be switched into mirror mode. For a discussion of mirror mode vs. non-mirror mode,
PTB-INFO: please read 'help MirrorMode'.
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 1.000000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.011701
PTB-DEBUG: Sample 2: 0.011831
PTB-DEBUG: Sample 3: 0.011742
PTB-DEBUG: Sample 4: 0.011762
PTB-DEBUG: Sample 5: 0.011780
PTB-DEBUG: Sample 6: 0.011724
PTB-DEBUG: Sample 7: 0.011750
PTB-DEBUG: Sample 8: 0.011723
PTB-DEBUG: Sample 9: 0.011805
PTB-DEBUG: Sample 10: 0.011736
PTB-DEBUG: Sample 11: 0.011837
PTB-DEBUG: Sample 12: 0.011755
PTB-DEBUG: Sample 13: 0.011716
PTB-DEBUG: Sample 14: 0.011811
PTB-DEBUG: Sample 15: 0.011686
PTB-DEBUG: Sample 16: 0.011834
PTB-DEBUG: Sample 17: 0.011711
PTB-DEBUG: Sample 18: 0.011781
PTB-DEBUG: Sample 19: 0.011796
PTB-DEBUG: Sample 20: 0.011668
PTB-DEBUG: Sample 21: 0.011777
PTB-DEBUG: Sample 22: 0.011764
PTB-DEBUG: Sample 23: 0.011845
PTB-DEBUG: Sample 24: 0.011672
PTB-DEBUG: Sample 25: 0.011805
PTB-DEBUG: Sample 26: 0.011743
PTB-DEBUG: Sample 27: 0.011761
PTB-DEBUG: Sample 28: 0.011830
PTB-DEBUG: Sample 29: 0.011684
PTB-DEBUG: Sample 30: 0.011784
PTB-DEBUG: Sample 31: 0.011795
PTB-DEBUG: Sample 32: 0.011742
PTB-DEBUG: Sample 33: 0.011739
PTB-DEBUG: Sample 34: 0.011728
PTB-DEBUG: Sample 35: 0.011864
PTB-DEBUG: Sample 36: 0.011685
PTB-DEBUG: Sample 37: 0.011759
PTB-DEBUG: Sample 38: 0.011742
PTB-DEBUG: Sample 39: 0.011759
PTB-DEBUG: Sample 40: 0.011827
PTB-DEBUG: Sample 41: 0.011714
PTB-DEBUG: Sample 42: 0.011771
PTB-DEBUG: Sample 43: 0.011741
PTB-DEBUG: Sample 44: 0.011806
PTB-DEBUG: Sample 45: 0.011705
PTB-DEBUG: Sample 46: 0.011812
PTB-DEBUG: Sample 47: 0.011797
PTB-DEBUG: Sample 48: 0.011657
PTB-DEBUG: Sample 49: 0.011871
PTB-DEBUG: Sample 50: 0.011715
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is ATI Technologies Inc. :: ATI Radeon HD 5870 OpenGL Engine :: 2.1 ATI-7.12.9
PTB-INFO: Renderer has 1024 MB of VRAM and a maximum 1002 MB of texture memory.
PTB-INFO: VBL startline = 1024 , VBL Endline = 1070
PTB-INFO: Measured monitor refresh interval from beamposition = 11.761213 ms [85.025243 Hz].
PTB-INFO: Will use beamposition query for accurate Flip time stamping.
PTB-INFO: Measured monitor refresh interval from VBLsync = 11.760860 ms [85.027797 Hz]. (50 valid samples taken, stddev=0.053228 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 11.764706 ms [85.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: Psychtoolbox imaging pipeline starting up in minimal configuration: Only support for fast OffscreenWindows.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001167 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-WARNING: Disabled color clamping as requested via hardware. However, i'm not 100% certain that your
PTB-WARNING: hardware will achieve highest possible precision this way. If you want to play safe and get
PTB-WARNING: high precision at the cost of lower speed, you can also try a setting of the 'clampcolors' of -1 in
PTB-WARNING: the Screen('ColorRange', ..., clampcolors); command.
PTB-WARNING: The test script 'HighColorPrecisionDrawingTest' allows you to exercise your gfx-hardware and
PTB-WARNING: assess the accuracy of your hardware - and which setting provides highest accurcay.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001276 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
---> Opticka: abortRun triggered!!!
---> Opticka: endRun triggered!!!
---> screenManager: RESET GAMMA TABLES
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 972 times out of a total of 1623 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
>>> >>> >>> There were 968 MISSED FRAMES <<< <<< <<<
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-INFO: This is Psychtoolbox-3 for Apple OS X, under Matlab (Version 3.0.9 - Build date: Oct 20 2011).
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-INFO: Using CGL for fullscreen onscreen window creation...
PTB-INFO: Using GLEW version 1.5.3 for automatic detection of OpenGL extensions...
PTB-INFO: Connection to kernel-level vbl handler established (shmem = 0x3c37c000).
OpenGL-Extensions are: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor ATI Technologies Inc., Renderer ATI Radeon HD 5870 OpenGL Engine.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 2048.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming ATI R600 or later (Matching namestring): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
No compiled in support for OpenML OML_sync_control extension. Using standard implementation.
PTB-DEBUG: Interrogation done.
PTB-INFO: You are using a multi-display setup (2 active displays):
PTB-INFO: Please read 'help MultiDisplaySetups' for specific information on the Do's, Dont's,
PTB-INFO: and possible causes of trouble and how to diagnose and resolve them.
PTB-INFO: According to the operating system, some of your connected displays do not seem to
PTB-INFO: be switched into mirror mode. For a discussion of mirror mode vs. non-mirror mode,
PTB-INFO: please read 'help MirrorMode'.
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 1.000000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.011746
PTB-DEBUG: Sample 2: 0.011771
PTB-DEBUG: Sample 3: 0.011703
PTB-DEBUG: Sample 4: 0.011840
PTB-DEBUG: Sample 5: 0.011763
PTB-DEBUG: Sample 6: 0.011688
PTB-DEBUG: Sample 7: 0.011843
PTB-DEBUG: Sample 8: 0.011667
PTB-DEBUG: Sample 9: 0.011842
PTB-DEBUG: Sample 10: 0.011718
PTB-DEBUG: Sample 11: 0.011730
PTB-DEBUG: Sample 12: 0.011838
PTB-DEBUG: Sample 13: 0.011687
PTB-DEBUG: Sample 14: 0.011750
PTB-DEBUG: Sample 15: 0.011826
PTB-DEBUG: Sample 16: 0.011708
PTB-DEBUG: Sample 17: 0.011753
PTB-DEBUG: Sample 18: 0.011791
PTB-DEBUG: Sample 19: 0.011790
PTB-DEBUG: Sample 20: 0.011758
PTB-DEBUG: Sample 21: 0.011779
PTB-DEBUG: Sample 22: 0.011715
PTB-DEBUG: Sample 23: 0.011809
PTB-DEBUG: Sample 24: 0.011678
PTB-DEBUG: Sample 25: 0.011833
PTB-DEBUG: Sample 26: 0.011772
PTB-DEBUG: Sample 27: 0.011722
PTB-DEBUG: Sample 28: 0.011725
PTB-DEBUG: Sample 29: 0.011837
PTB-DEBUG: Sample 30: 0.011719
PTB-DEBUG: Sample 31: 0.011788
PTB-DEBUG: Sample 32: 0.011740
PTB-DEBUG: Sample 33: 0.011724
PTB-DEBUG: Sample 34: 0.011820
PTB-DEBUG: Sample 35: 0.011782
PTB-DEBUG: Sample 36: 0.011725
PTB-DEBUG: Sample 37: 0.011764
PTB-DEBUG: Sample 38: 0.011720
PTB-DEBUG: Sample 39: 0.011830
PTB-DEBUG: Sample 40: 0.011793
PTB-DEBUG: Sample 41: 0.011720
PTB-DEBUG: Sample 42: 0.011765
PTB-DEBUG: Sample 43: 0.011697
PTB-DEBUG: Sample 44: 0.011755
PTB-DEBUG: Sample 45: 0.011867
PTB-DEBUG: Sample 46: 0.011659
PTB-DEBUG: Sample 47: 0.011781
PTB-DEBUG: Sample 48: 0.011837
PTB-DEBUG: Sample 49: 0.011745
PTB-DEBUG: Sample 50: 0.011750
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is ATI Technologies Inc. :: ATI Radeon HD 5870 OpenGL Engine :: 2.1 ATI-7.12.9
PTB-INFO: Renderer has 1024 MB of VRAM and a maximum 1002 MB of texture memory.
PTB-INFO: VBL startline = 1024 , VBL Endline = -1
PTB-INFO: Beamposition queries unsupported on this system. Will try to use kernel-level vbl interrupts as fallback.
PTB-INFO: Measured monitor refresh interval from VBLsync = 11.761267 ms [85.024853 Hz]. (50 valid samples taken, stddev=0.052896 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 11.764706 ms [85.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: Psychtoolbox imaging pipeline starting up in minimal configuration: Only support for fast OffscreenWindows.
PTB-ERROR: Screen('Flip'); kernel-level timestamping computed bogus values!!!
PTB-ERROR: vbltimestampquery_retrycount = 8, preflip_vbltimestamp=postflip= 128.030020, time_at_swaprequest= 128.802086
PTB-ERROR: This error can be due to either of the following causes (No simple way to discriminate):
PTB-ERROR: Either something is broken in your systems VBL-IRQ timestamping. I've disabled high precision
PTB-ERROR: timestamping for now. Returned timestamps will be less robust and accurate, but at least ok, if that was the culprit.
PTB-ERROR: An equally likely cause would be that Synchronization of stimulus onset (buffer swap) to the
PTB-ERROR: vertical blank interval VBL is not working properly.
PTB-ERROR: Please run the script PerceptualVBLSyncTest to check this. With non-working sync to VBL, all stimulus timing
PTB-ERROR: becomes quite futile. Also read 'help SyncTrouble' !
PTB-WARNING: Disabled color clamping as requested via hardware. However, i'm not 100% certain that your
PTB-WARNING: hardware will achieve highest possible precision this way. If you want to play safe and get
PTB-WARNING: high precision at the cost of lower speed, you can also try a setting of the 'clampcolors' of -1 in
PTB-WARNING: the Screen('ColorRange', ..., clampcolors); command.
PTB-WARNING: The test script 'HighColorPrecisionDrawingTest' allows you to exercise your gfx-hardware and
PTB-WARNING: assess the accuracy of your hardware - and which setting provides highest accurcay.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000601 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
---> Opticka: abortRun triggered!!!
---> Opticka: endRun triggered!!!
---> screenManager: RESET GAMMA TABLES
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 465 times out of a total of 811 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
>>> >>> >>> There were 461 MISSED FRAMES <<< <<< <<<
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-INFO: This is Psychtoolbox-3 for Apple OS X, under Matlab (Version 3.0.9 - Build date: Oct 20 2011).
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-INFO: Using CGL for fullscreen onscreen window creation...
PTB-INFO: Using GLEW version 1.5.3 for automatic detection of OpenGL extensions...
PTB-INFO: Connection to kernel-level vbl handler established (shmem = 0x3ba28000).
OpenGL-Extensions are: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor ATI Technologies Inc., Renderer ATI Radeon HD 5870 OpenGL Engine.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 2048.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming ATI R600 or later (Matching namestring): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
No compiled in support for OpenML OML_sync_control extension. Using standard implementation.
PTB-DEBUG: Interrogation done.
PTB-INFO: You are using a multi-display setup (2 active displays):
PTB-INFO: Please read 'help MultiDisplaySetups' for specific information on the Do's, Dont's,
PTB-INFO: and possible causes of trouble and how to diagnose and resolve them.
PTB-INFO: According to the operating system, some of your connected displays do not seem to
PTB-INFO: be switched into mirror mode. For a discussion of mirror mode vs. non-mirror mode,
PTB-INFO: please read 'help MirrorMode'.
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 1.000000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.011781
PTB-DEBUG: Sample 2: 0.011752
PTB-DEBUG: Sample 3: 0.011744
PTB-DEBUG: Sample 4: 0.011711
PTB-DEBUG: Sample 5: 0.011749
PTB-DEBUG: Sample 6: 0.011751
PTB-DEBUG: Sample 7: 0.011835
PTB-DEBUG: Sample 8: 0.011721
PTB-DEBUG: Sample 9: 0.011737
PTB-DEBUG: Sample 10: 0.011859
PTB-DEBUG: Sample 11: 0.011667
PTB-DEBUG: Sample 12: 0.011793
PTB-DEBUG: Sample 13: 0.011819
PTB-DEBUG: Sample 14: 0.011679
PTB-DEBUG: Sample 15: 0.011838
PTB-DEBUG: Sample 16: 0.011663
PTB-DEBUG: Sample 17: 0.011807
PTB-DEBUG: Sample 18: 0.011764
PTB-DEBUG: Sample 19: 0.011736
PTB-DEBUG: Sample 20: 0.011818
PTB-DEBUG: Sample 21: 0.011700
PTB-DEBUG: Sample 22: 0.011858
PTB-DEBUG: Sample 23: 0.011752
PTB-DEBUG: Sample 24: 0.011718
PTB-DEBUG: Sample 25: 0.011739
PTB-DEBUG: Sample 26: 0.011757
PTB-DEBUG: Sample 27: 0.011729
PTB-DEBUG: Sample 28: 0.011861
PTB-DEBUG: Sample 29: 0.011682
PTB-DEBUG: Sample 30: 0.011842
PTB-DEBUG: Sample 31: 0.011728
PTB-DEBUG: Sample 32: 0.011748
PTB-DEBUG: Sample 33: 0.011793
PTB-DEBUG: Sample 34: 0.011703
PTB-DEBUG: Sample 35: 0.011768
PTB-DEBUG: Sample 36: 0.011740
PTB-DEBUG: Sample 37: 0.011842
PTB-DEBUG: Sample 38: 0.011728
PTB-DEBUG: Sample 39: 0.011745
PTB-DEBUG: Sample 40: 0.011797
PTB-DEBUG: Sample 41: 0.011743
PTB-DEBUG: Sample 42: 0.011690
PTB-DEBUG: Sample 43: 0.011820
PTB-DEBUG: Sample 44: 0.011813
PTB-DEBUG: Sample 45: 0.011760
PTB-DEBUG: Sample 46: 0.011685
PTB-DEBUG: Sample 47: 0.011805
PTB-DEBUG: Sample 48: 0.011731
PTB-DEBUG: Sample 49: 0.011726
PTB-DEBUG: Sample 50: 0.011817
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is ATI Technologies Inc. :: ATI Radeon HD 5870 OpenGL Engine :: 2.1 ATI-7.12.9
PTB-INFO: Renderer has 1024 MB of VRAM and a maximum 1002 MB of texture memory.
PTB-INFO: VBL startline = 1024 , VBL Endline = -1
PTB-INFO: Beamposition queries unsupported on this system. Will try to use kernel-level vbl interrupts as fallback.
PTB-INFO: Measured monitor refresh interval from VBLsync = 11.760924 ms [85.027335 Hz]. (50 valid samples taken, stddev=0.053752 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 11.764706 ms [85.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: Psychtoolbox imaging pipeline starting up in minimal configuration: Only support for fast OffscreenWindows.
PTB-ERROR: Screen('Flip'); kernel-level timestamping computed bogus values!!!
PTB-ERROR: vbltimestampquery_retrycount = 8, preflip_vbltimestamp=postflip= 157.383822, time_at_swaprequest= 158.825918
PTB-ERROR: This error can be due to either of the following causes (No simple way to discriminate):
PTB-ERROR: Either something is broken in your systems VBL-IRQ timestamping. I've disabled high precision
PTB-ERROR: timestamping for now. Returned timestamps will be less robust and accurate, but at least ok, if that was the culprit.
PTB-ERROR: An equally likely cause would be that Synchronization of stimulus onset (buffer swap) to the
PTB-ERROR: vertical blank interval VBL is not working properly.
PTB-ERROR: Please run the script PerceptualVBLSyncTest to check this. With non-working sync to VBL, all stimulus timing
PTB-ERROR: becomes quite futile. Also read 'help SyncTrouble' !
PTB-WARNING: Disabled color clamping as requested via hardware. However, i'm not 100% certain that your
PTB-WARNING: hardware will achieve highest possible precision this way. If you want to play safe and get
PTB-WARNING: high precision at the cost of lower speed, you can also try a setting of the 'clampcolors' of -1 in
PTB-WARNING: the Screen('ColorRange', ..., clampcolors); command.
PTB-WARNING: The test script 'HighColorPrecisionDrawingTest' allows you to exercise your gfx-hardware and
PTB-WARNING: assess the accuracy of your hardware - and which setting provides highest accurcay.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000592 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
---> Opticka: abortRun triggered!!!
---> Opticka: endRun triggered!!!
---> screenManager: RESET GAMMA TABLES
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 7 times out of a total of 1504 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
>>> >>> >>> There were 5 MISSED FRAMES <<< <<< <<<
PTB-INFO: Connection to Psychtoolbox kernel support driver (Revision 0) established. Will use the driver...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-INFO: This is Psychtoolbox-3 for Apple OS X, under Matlab (Version 3.0.9 - Build date: Oct 20 2011).
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-INFO: Using CGL for fullscreen onscreen window creation...
PTB-INFO: Using GLEW version 1.5.3 for automatic detection of OpenGL extensions...
PTB-INFO: Connection to kernel-level vbl handler established (shmem = 0x44470000).
OpenGL-Extensions are: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor ATI Technologies Inc., Renderer ATI Radeon HD 5870 OpenGL Engine.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 2048.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming ATI R600 or later (Matching namestring): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
No compiled in support for OpenML OML_sync_control extension. Using standard implementation.
PTB-DEBUG: Interrogation done.
PTB-INFO: You are using a multi-display setup (2 active displays):
PTB-INFO: Please read 'help MultiDisplaySetups' for specific information on the Do's, Dont's,
PTB-INFO: and possible causes of trouble and how to diagnose and resolve them.
PTB-INFO: According to the operating system, some of your connected displays do not seem to
PTB-INFO: be switched into mirror mode. For a discussion of mirror mode vs. non-mirror mode,
PTB-INFO: please read 'help MirrorMode'.
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 1.000000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.011039
PTB-DEBUG: Sample 2: 0.011846
PTB-DEBUG: Sample 3: 0.011768
PTB-DEBUG: Sample 4: 0.011747
PTB-DEBUG: Sample 5: 0.011759
PTB-DEBUG: Sample 6: 0.011682
PTB-DEBUG: Sample 7: 0.011760
PTB-DEBUG: Sample 8: 0.011821
PTB-DEBUG: Sample 9: 0.011729
PTB-DEBUG: Sample 10: 0.011754
PTB-DEBUG: Sample 11: 0.011779
PTB-DEBUG: Sample 12: 0.011802
PTB-DEBUG: Sample 13: 0.011759
PTB-DEBUG: Sample 14: 0.011680
PTB-DEBUG: Sample 15: 0.011842
PTB-DEBUG: Sample 16: 0.011783
PTB-DEBUG: Sample 17: 0.011673
PTB-DEBUG: Sample 18: 0.011811
PTB-DEBUG: Sample 19: 0.011766
PTB-DEBUG: Sample 20: 0.011724
PTB-DEBUG: Sample 21: 0.011732
PTB-DEBUG: Sample 22: 0.011778
PTB-DEBUG: Sample 23: 0.011782
PTB-DEBUG: Sample 24: 0.011730
PTB-DEBUG: Sample 25: 0.011809
PTB-DEBUG: Sample 26: 0.011704
PTB-DEBUG: Sample 27: 0.011781
PTB-DEBUG: Sample 28: 0.011759
PTB-DEBUG: Sample 29: 0.011786
PTB-DEBUG: Sample 30: 0.011724
PTB-DEBUG: Sample 31: 0.011791
PTB-DEBUG: Sample 32: 0.011775
PTB-DEBUG: Sample 33: 0.011747
PTB-DEBUG: Sample 34: 0.011743
PTB-DEBUG: Sample 35: 0.011828
PTB-DEBUG: Sample 36: 0.011731
PTB-DEBUG: Sample 37: 0.011724
PTB-DEBUG: Sample 38: 0.011779
PTB-DEBUG: Sample 39: 0.011806
PTB-DEBUG: Sample 40: 0.011689
PTB-DEBUG: Sample 41: 0.011789
PTB-DEBUG: Sample 42: 0.011733
PTB-DEBUG: Sample 43: 0.011794
PTB-DEBUG: Sample 44: 0.011817
PTB-DEBUG: Sample 45: 0.011681
PTB-DEBUG: Sample 46: 0.011804
PTB-DEBUG: Sample 47: 0.011735
PTB-DEBUG: Sample 48: 0.011825
PTB-DEBUG: Sample 49: 0.011687
PTB-DEBUG: Sample 50: 0.011769
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is ATI Technologies Inc. :: ATI Radeon HD 5870 OpenGL Engine :: 2.1 ATI-1.6.36
PTB-INFO: Renderer has 1024 MB of VRAM and a maximum 1002 MB of texture memory.
PTB-INFO: VBL startline = 1024 , VBL Endline = 1070
PTB-INFO: Measured monitor refresh interval from beamposition = 11.761196 ms [85.025364 Hz].
PTB-INFO: Will use beamposition query for accurate Flip time stamping.
PTB-INFO: Measured monitor refresh interval from VBLsync = 11.747174 ms [85.126855 Hz]. (50 valid samples taken, stddev=0.111343 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 11.764706 ms [85.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: Psychtoolbox imaging pipeline starting up in minimal configuration: Only support for fast OffscreenWindows.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000608 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-WARNING: Disabled color clamping as requested via hardware. However, i'm not 100% certain that your
PTB-WARNING: hardware will achieve highest possible precision this way. If you want to play safe and get
PTB-WARNING: high precision at the cost of lower speed, you can also try a setting of the 'clampcolors' of -1 in
PTB-WARNING: the Screen('ColorRange', ..., clampcolors); command.
PTB-WARNING: The test script 'HighColorPrecisionDrawingTest' allows you to exercise your gfx-hardware and
PTB-WARNING: assess the accuracy of your hardware - and which setting provides highest accurcay.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.000632 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
---> Opticka: abortRun triggered!!!
---> Opticka: endRun triggered!!!
---> screenManager: RESET GAMMA TABLES
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 686 times out of a total of 1161 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
>>> >>> >>> There were 682 MISSED FRAMES <<< <<< <<<
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-INFO: This is Psychtoolbox-3 for Apple OS X, under Matlab (Version 3.0.9 - Build date: Oct 20 2011).
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-INFO: Using CGL for fullscreen onscreen window creation...
PTB-INFO: Using GLEW version 1.5.3 for automatic detection of OpenGL extensions...
PTB-INFO: Connection to kernel-level vbl handler established (shmem = 0x4398a000).
OpenGL-Extensions are: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor ATI Technologies Inc., Renderer ATI Radeon HD 5870 OpenGL Engine.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 2048.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming ATI R600 or later (Matching namestring): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
No compiled in support for OpenML OML_sync_control extension. Using standard implementation.
PTB-DEBUG: Interrogation done.
PTB-INFO: You are using a multi-display setup (2 active displays):
PTB-INFO: Please read 'help MultiDisplaySetups' for specific information on the Do's, Dont's,
PTB-INFO: and possible causes of trouble and how to diagnose and resolve them.
PTB-INFO: According to the operating system, some of your connected displays do not seem to
PTB-INFO: be switched into mirror mode. For a discussion of mirror mode vs. non-mirror mode,
PTB-INFO: please read 'help MirrorMode'.
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 1.000000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.012976
PTB-DEBUG: Sample 2: 0.010538
PTB-DEBUG: Sample 3: 0.011752
PTB-DEBUG: Sample 4: 0.011797
PTB-DEBUG: Sample 5: 0.011763
PTB-DEBUG: Sample 6: 0.011788
PTB-DEBUG: Sample 7: 0.011666
PTB-DEBUG: Sample 8: 0.011838
PTB-DEBUG: Sample 9: 0.011778
PTB-DEBUG: Sample 10: 0.011754
PTB-DEBUG: Sample 11: 0.011696
PTB-DEBUG: Sample 12: 0.011843
PTB-DEBUG: Sample 13: 0.011696
PTB-DEBUG: Sample 14: 0.011823
PTB-DEBUG: Sample 15: 0.011707
PTB-DEBUG: Sample 16: 0.011779
PTB-DEBUG: Sample 17: 0.011730
PTB-DEBUG: Sample 18: 0.011784
PTB-DEBUG: Sample 19: 0.011791
PTB-DEBUG: Sample 20: 0.011708
PTB-DEBUG: Sample 21: 0.011738
PTB-DEBUG: Sample 22: 0.011831
PTB-DEBUG: Sample 23: 0.011767
PTB-DEBUG: Sample 24: 0.011715
PTB-DEBUG: Sample 25: 0.011792
PTB-DEBUG: Sample 26: 0.011794
PTB-DEBUG: Sample 27: 0.011700
PTB-DEBUG: Sample 28: 0.011743
PTB-DEBUG: Sample 29: 0.011744
PTB-DEBUG: Sample 30: 0.011810
PTB-DEBUG: Sample 31: 0.011705
PTB-DEBUG: Sample 32: 0.011773
PTB-DEBUG: Sample 33: 0.011829
PTB-DEBUG: Sample 34: 0.011713
PTB-DEBUG: Sample 35: 0.011735
PTB-DEBUG: Sample 36: 0.011826
PTB-DEBUG: Sample 37: 0.011764
PTB-DEBUG: Sample 38: 0.011704
PTB-DEBUG: Sample 39: 0.011791
PTB-DEBUG: Sample 40: 0.011756
PTB-DEBUG: Sample 41: 0.011807
PTB-DEBUG: Sample 42: 0.011727
PTB-DEBUG: Sample 43: 0.011781
PTB-DEBUG: Sample 44: 0.011694
PTB-DEBUG: Sample 45: 0.011839
PTB-DEBUG: Sample 46: 0.011705
PTB-DEBUG: Sample 47: 0.011762
PTB-DEBUG: Sample 48: 0.011781
PTB-DEBUG: Sample 49: 0.011815
PTB-DEBUG: Sample 50: 0.011685
PTB-DEBUG: Sample 51: 0.011836
PTB-DEBUG: Sample 52: 0.011667
PTB-DEBUG: Sample 53: 0.011854
PTB-DEBUG: Sample 54: 0.011755
PTB-DEBUG: Sample 55: 0.011693
PTB-DEBUG: Sample 56: 0.011798
PTB-DEBUG: Sample 57: 0.011719
PTB-DEBUG: Sample 58: 0.011783
PTB-DEBUG: Sample 59: 0.011802
PTB-DEBUG: Sample 60: 0.011716
PTB-DEBUG: Sample 61: 0.011801
PTB-DEBUG: Sample 62: 0.011774
PTB-DEBUG: Sample 63: 0.011716
PTB-DEBUG: Sample 64: 0.011759
PTB-DEBUG: Sample 65: 0.011795
PTB-DEBUG: Sample 66: 0.011771
PTB-DEBUG: Sample 67: 0.011695
PTB-DEBUG: Sample 68: 0.011789
PTB-DEBUG: Sample 69: 0.011765
PTB-DEBUG: Sample 70: 0.011815
PTB-DEBUG: Sample 71: 0.011724
PTB-DEBUG: Sample 72: 0.011767
PTB-DEBUG: Sample 73: 0.011796
PTB-DEBUG: Sample 74: 0.011686
PTB-DEBUG: Sample 75: 0.011776
PTB-DEBUG: Sample 76: 0.011797
PTB-DEBUG: Sample 77: 0.011785
PTB-DEBUG: Sample 78: 0.011762
PTB-DEBUG: Sample 79: 0.011679
PTB-DEBUG: Sample 80: 0.011784
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is ATI Technologies Inc. :: ATI Radeon HD 5870 OpenGL Engine :: 2.1 ATI-1.6.36
PTB-INFO: Renderer has 1024 MB of VRAM and a maximum 1002 MB of texture memory.
PTB-INFO: VBL startline = 1024 , VBL Endline = -1
PTB-INFO: Beamposition queries unsupported on this system. Will try to use kernel-level vbl interrupts as fallback.
PTB-INFO: Measured monitor refresh interval from VBLsync = 11.761109 ms [85.025995 Hz]. (80 valid samples taken, stddev=0.199546 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 11.764706 ms [85.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: Psychtoolbox imaging pipeline starting up in minimal configuration: Only support for fast OffscreenWindows.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001203 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-WARNING: Disabled color clamping as requested via hardware. However, i'm not 100% certain that your
PTB-WARNING: hardware will achieve highest possible precision this way. If you want to play safe and get
PTB-WARNING: high precision at the cost of lower speed, you can also try a setting of the 'clampcolors' of -1 in
PTB-WARNING: the Screen('ColorRange', ..., clampcolors); command.
PTB-WARNING: The test script 'HighColorPrecisionDrawingTest' allows you to exercise your gfx-hardware and
PTB-WARNING: assess the accuracy of your hardware - and which setting provides highest accurcay.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001208 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
---> Opticka: abortRun triggered!!!
---> Opticka: endRun triggered!!!
---> screenManager: RESET GAMMA TABLES
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 751 times out of a total of 1226 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
>>> >>> >>> There were 747 MISSED FRAMES <<< <<< <<<
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-INFO: This is Psychtoolbox-3 for Apple OS X, under Matlab (Version 3.0.9 - Build date: Oct 20 2011).
PTB-INFO: Type 'PsychtoolboxVersion' for more detailed version information.
PTB-INFO: Most parts of the Psychtoolbox distribution are licensed to you under terms of the MIT License, with
PTB-INFO: some restrictions. See file 'License.txt' in the Psychtoolbox root folder for the exact licensing conditions.
PTB-INFO: Using CGL for fullscreen onscreen window creation...
PTB-INFO: Using GLEW version 1.5.3 for automatic detection of OpenGL extensions...
PTB-INFO: Connection to kernel-level vbl handler established (shmem = 0x42d65000).
OpenGL-Extensions are: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
PTB-DEBUG: Interrogating Low-level renderer capabilities for onscreen window with handle 10:
Indicator variables: FBO's 1, ATI_texture_float 1, ARB_texture_float 1, Vendor ATI Technologies Inc., Renderer ATI Radeon HD 5870 OpenGL Engine.
Indicator variables: maxcolorattachments = 8, maxrectangletexturesize = 16384, maxnativealuinstructions = 2048.
Basic framebuffer objects with rectangle texture rendertargets supported --> RGBA8 rendertargets with blending.
Framebuffer objects support fast blitting between each other.
Framebuffer objects support anti-aliasing via multisampling.
Hardware supports floating point textures of 16bpc and 32bpc float format.
Assuming ATI R300 core or later: Hardware supports basic floating point framebuffers of 16bpc and 32bpc float format.
Assuming ATI R500 or later (maxtexsize=16384): Hardware supports floating point blending on 16bpc float format.
Hardware supports full 32 bit floating point precision shading.
Assuming ATI R600 or later (Matching namestring): Hardware supports floating point blending and filtering on 16bpc and 32bpc float formats.
No compiled in support for OpenML OML_sync_control extension. Using standard implementation.
PTB-DEBUG: Interrogation done.
PTB-INFO: You are using a multi-display setup (2 active displays):
PTB-INFO: Please read 'help MultiDisplaySetups' for specific information on the Do's, Dont's,
PTB-INFO: and possible causes of trouble and how to diagnose and resolve them.
PTB-INFO: According to the operating system, some of your connected displays do not seem to
PTB-INFO: be switched into mirror mode. For a discussion of mirror mode vs. non-mirror mode,
PTB-INFO: please read 'help MirrorMode'.
PTB-INFO: Threshold Settings for successfull video refresh calibration are: maxStdDev = 1.000000 msecs, maxDeviation = 10.000000 %, minSamples = 50, maxDuration = 5.000000 secs.
PTB-DEBUG: Output of all acquired samples of calibration run follows:
PTB-DEBUG: Sample 0: 0.000000
PTB-DEBUG: Sample 1: 0.011182
PTB-DEBUG: Sample 2: 0.011746
PTB-DEBUG: Sample 3: 0.011809
PTB-DEBUG: Sample 4: 0.011785
PTB-DEBUG: Sample 5: 0.011704
PTB-DEBUG: Sample 6: 0.011830
PTB-DEBUG: Sample 7: 0.011662
PTB-DEBUG: Sample 8: 0.011838
PTB-DEBUG: Sample 9: 0.011705
PTB-DEBUG: Sample 10: 0.011790
PTB-DEBUG: Sample 11: 0.011823
PTB-DEBUG: Sample 12: 0.011659
PTB-DEBUG: Sample 13: 0.011770
PTB-DEBUG: Sample 14: 0.011796
PTB-DEBUG: Sample 15: 0.011762
PTB-DEBUG: Sample 16: 0.011787
PTB-DEBUG: Sample 17: 0.011695
PTB-DEBUG: Sample 18: 0.011825
PTB-DEBUG: Sample 19: 0.011772
PTB-DEBUG: Sample 20: 0.011750
PTB-DEBUG: Sample 21: 0.011761
PTB-DEBUG: Sample 22: 0.011737
PTB-DEBUG: Sample 23: 0.011805
PTB-DEBUG: Sample 24: 0.011721
PTB-DEBUG: Sample 25: 0.011808
PTB-DEBUG: Sample 26: 0.011722
PTB-DEBUG: Sample 27: 0.011785
PTB-DEBUG: Sample 28: 0.011766
PTB-DEBUG: Sample 29: 0.011702
PTB-DEBUG: Sample 30: 0.011813
PTB-DEBUG: Sample 31: 0.011685
PTB-DEBUG: Sample 32: 0.011774
PTB-DEBUG: Sample 33: 0.011842
PTB-DEBUG: Sample 34: 0.011692
PTB-DEBUG: Sample 35: 0.011740
PTB-DEBUG: Sample 36: 0.011821
PTB-DEBUG: Sample 37: 0.011762
PTB-DEBUG: Sample 38: 0.011784
PTB-DEBUG: Sample 39: 0.011671
PTB-DEBUG: Sample 40: 0.011776
PTB-DEBUG: Sample 41: 0.011796
PTB-DEBUG: Sample 42: 0.011775
PTB-DEBUG: Sample 43: 0.011738
PTB-DEBUG: Sample 44: 0.011741
PTB-DEBUG: Sample 45: 0.011812
PTB-DEBUG: Sample 46: 0.011753
PTB-DEBUG: Sample 47: 0.011798
PTB-DEBUG: Sample 48: 0.011726
PTB-DEBUG: Sample 49: 0.011726
PTB-DEBUG: Sample 50: 0.011795
PTB-DEBUG: End of calibration data for this run...
PTB-INFO: OpenGL-Renderer is ATI Technologies Inc. :: ATI Radeon HD 5870 OpenGL Engine :: 2.1 ATI-1.6.36
PTB-INFO: Renderer has 1024 MB of VRAM and a maximum 1002 MB of texture memory.
PTB-INFO: VBL startline = 1024 , VBL Endline = -1
PTB-INFO: Beamposition queries unsupported on this system. Will try to use kernel-level vbl interrupts as fallback.
PTB-INFO: Measured monitor refresh interval from VBLsync = 11.750333 ms [85.103973 Hz]. (50 valid samples taken, stddev=0.094732 ms.)
PTB-INFO: Reported monitor refresh interval from operating system = 11.764706 ms [85.000000 Hz].
PTB-INFO: Small deviations between reported values are normal and no reason to worry.
PTB-INFO: Using OpenGL GL_TEXTURE_RECTANGLE_EXT extension for efficient high-performance texture mapping...
PTB-INFO: Psychtoolbox imaging pipeline starting up in minimal configuration: Only support for fast OffscreenWindows.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001174 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-WARNING: Disabled color clamping as requested via hardware. However, i'm not 100% certain that your
PTB-WARNING: hardware will achieve highest possible precision this way. If you want to play safe and get
PTB-WARNING: high precision at the cost of lower speed, you can also try a setting of the 'clampcolors' of -1 in
PTB-WARNING: the Screen('ColorRange', ..., clampcolors); command.
PTB-WARNING: The test script 'HighColorPrecisionDrawingTest' allows you to exercise your gfx-hardware and
PTB-WARNING: assess the accuracy of your hardware - and which setting provides highest accurcay.
PTB-DEBUG: Swaprequest too close to last swap vbl (0.001229 secs) or between forbidden scanline 1 and 50. Delaying...
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
PTB-DEBUG: Only colorbuffer texture attached to FBO, no depth- or stencil buffers requested...
PTB-DEBUG: FBO has 8 bits precision per color component in fixed point format with 0 depths buffer bits and 0 stencil buffer bits.
abortRun triggered!!!
endRun triggered!!!
---> RESET GAMMA TABLES
PTB-INFO: ReadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-INFO: ReadNormalizedGammatable: numEntries = 256.
PTB-INFO: LoadNormalizedGammatable: screenid 1 mapped to CGDisplayId 0x5b81c5c1.
PTB-DEBUG: In ScreenCloseAllWindows(): Destroying window 0
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychCaptureScreen(): After display capture for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
INFO: PTB's Screen('Flip', 10) command seems to have missed the requested stimulus presentation deadline
INFO: a total of 11 times out of a total of 1393 flips during this session.
INFO: This number is fairly accurate (and indicative of real timing problems in your own code or your system)
INFO: if you provided requested stimulus onset times with the 'when' argument of Screen('Flip', window [, when]);
INFO: If you called Screen('Flip', window); without the 'when' argument, this count is more of a ''mild'' indicator
INFO: of timing behaviour than a hard reliable measurement. Large numbers may indicate problems and should at least
INFO: deserve your closer attention. Cfe. 'help SyncTrouble', the FAQ section at www.psychtoolbox.org and the
INFO: examples in the PDF presentation in PsychDocumentation/Psychtoolbox3-Slides.pdf for more info and timing tips.
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (Old CGDisplayId 0x5b81c5c1). Reenumerating all displays...
PTB-DEBUG: In PsychReleaseScreen(): After display release for screen 1 (New CGDisplayId 0x5b81c5c1). Reenumeration done.
>>> >>> >>> There were 8 MISSED FRAMES <<< <<< <<<
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