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GWT superdevmode helper
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package com.intendia.igestion.client.ui; | |
import com.google.gwt.core.client.GWT; | |
import com.google.gwt.core.client.Scheduler; | |
import com.google.gwt.user.client.Window; | |
public class SuperDevModeHelper { | |
/** Configure devmode and try to compile and reload the app, if it fails do nothing. */ | |
public static void devModeOn() { | |
String serverUrl = Window.Location.getParameter("sdm"); | |
if (serverUrl == null || serverUrl.isEmpty()) serverUrl = "http://localhost:9876/"; | |
devModeOn(serverUrl, GWT.getModuleName()); | |
Scheduler.get().scheduleFixedDelay(() -> { | |
killOverlay(); return false; | |
}, 1000); | |
} | |
private static native void devModeOn(String serverUrl, String moduleName)/*-{ | |
$wnd.__gwt_bookmarklet_params = {'server_url': serverUrl, 'module_name': moduleName}; | |
var s = $doc.createElement('script'); s.src = serverUrl + 'dev_mode_on.js'; | |
$doc.getElementsByTagName('head')[0].appendChild(s); | |
}-*/; | |
private static native void killOverlay() /*-{ | |
var body = $doc.getElementsByTagName('body')[0], childNodes = body.childNodes; | |
for (var i = 0; i < childNodes.length; i++) { | |
var el = childNodes[i]; | |
if (el.nodeType == 1 && el.style.zIndex == 1000000 && el.style.position == 'absolute') { | |
body.removeChild(el); | |
} | |
} | |
}-*/; | |
/** Or you can just close and open the app in a new tab to discard sessionStorage and so disable devmode. */ | |
public static native void devModeOff() /*-{ | |
var toRemove = []; | |
for (var i = 0; i < $wnd.sessionStorage.length; i++) { | |
var key = $wnd.sessionStorage.key(i); | |
if (key.indexOf('__gwtDevModeHook:') === 0) toRemove.push(key); | |
} | |
for (var j = 0; j < toRemove.length; j++) { | |
$wnd.sessionStorage.removeItem(toRemove[j]); | |
} | |
$wnd.location.reload(); | |
}-*/; | |
} |
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The killOverlay is useful to be able to continue using the app until the compilation completes. Sometimes it makes take even a minute to compile, so blocking your app is a bit annoying. If you don't like it just remove it, the compilation does not require that.