Is this code correct? Please explain.
class Test
{
public:
int *i; <!--- Bobi: I think the star should be with the int -->
Test()
{
i= new int;
}
public class PalindromeChecker { | |
public static void main(String[] args) { | |
String[] sWordsToCheck = new String[] { | |
"gatemannametag", //p | |
"abcdefghijklmnopqrtuvwxyz", // not p | |
"aaaaa1aaaaa", //p | |
"aaaaa12aaaaa", // not p | |
}; | |
for(int i=0; i<sWordsToCheck.length; ++i) { |
class Timer | |
def initialize | |
ObjectSpace.define_finalizer(self, | |
self.method(:finalize).to_proc) | |
@start = Time.new | |
end | |
def finalize(id) | |
p "Time: #{Time.now.to_f - @start.to_f} seconds" |
function calcAge(year, month, day) { | |
const now = new Date(); | |
let age = now.getFullYear() - year; | |
const mdif = now.getMonth() - month + 1; // jan is 0 in getMonth | |
if (mdif < 0) { | |
// not birthday yet | |
--age; | |
} | |
else if (mdif === 0) { | |
// maybe birthday? |
#include <iostream> | |
#include <cassert> | |
#include <cstring> | |
#include "nmath.h" | |
using namespace std; | |
typedef matrix_nxnt<2, float> matrix2x2; | |
typedef vector_nt<3, float> vector3; | |
typedef vector_nt<4, float> vector4; |
Is this code correct? Please explain.
class Test
{
public:
int *i; <!--- Bobi: I think the star should be with the int -->
Test()
{
i= new int;
}
template <typename A, typename B> | |
class myclass | |
{}; | |
template <typename T> | |
struct is_myclass | |
{ | |
struct yes { char c; }; | |
struct no { char c[2]; }; |
class Timer | |
def initialize | |
ObjectSpace.define_finalizer(self, | |
self.method(:finalize).to_proc) | |
@start = Time.new | |
end | |
def finalize(id) | |
p "Time: #{Time.now.to_f - @start.to_f} seconds" |
# c2md - v1.0 - public domain | |
# authored in 2016 by Borislav Stanimirov | |
# Used to generate dox files from cpp files | |
if ARGV.length == 0 || ARGV[0] == '--help' || ARGV[0] == '-?' | |
puts 'c2md' | |
puts 'Generate markdown doc from a C-like language' | |
puts | |
puts 'Usage:' |
template <typename T> | |
struct fast_static | |
{ | |
// call globally to ensure the constructor is called | |
static T& slow_get() | |
{ | |
static T t; | |
return t; | |
} |