Z+ = Forward, Y+ = Up, X+ = Right
//SceneView.cpp
void FViewMatrices::Init(const FMinimalInitializer& Initializer);
// first 3 rows of ViewRotationMatrix
Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" ExportPath="/Script/UnrealEd.MaterialGraphNode_Root'/Engine/Transient.M_Text2:MaterialGraph_0.MaterialGraphNode_Root_0'" | |
Material="/Script/UnrealEd.PreviewMaterial'/Engine/Transient.M_Text2'" | |
NodePosX=1392 | |
NodePosY=-944 | |
NodeGuid=0CB8AE394F5AB71F5CD07E978E95DA32 | |
CustomProperties Pin (PinId=44BE94B442E53906CB0A20A5DB4455EF,PinName="Base Color",PinType.PinCategory="materialinput",PinType.PinSubCategory="5",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) | |
CustomProperties Pin (PinId=682922C94E24 |
Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_19" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_19'" | |
Begin Object Class=/Script/Engine.MaterialExpressionCustom Name="MaterialExpressionCustom_0" ExportPath="/Script/Engine.MaterialExpressionCustom'/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_19.MaterialExpressionCustom_0'" | |
End Object | |
Begin Object Name="MaterialExpressionCustom_0" ExportPath="/Script/Engine.MaterialExpressionCustom'/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_19.MaterialExpressionCustom_0'" | |
Code="\r\nfloat4 NDCPosition = LWCMultiply(MakeLWCVector4(LWCWorldPosition, 1.0f), ResolvedView.WorldToClip);\r\nNDCPosition.xy /= NDCPosition.w;\r\nfloat2 uv = NDCPosition.xy * float2(0.5f, -0.5f) + 0.5f;\r\nreturn uv;\r\n" | |
OutputType=CMOT_Float2 | |
Description="ComputeUV" | |
Inputs(0)=(InputName="WorldPosition",Input=(Expression=" |
// Vertex shader source code | |
const vertexShaderSource = `#version 300 es | |
in vec4 position; | |
in vec2 texCoord; | |
out vec2 vTexCoord; | |
void main() { | |
gl_Position = position; | |
vTexCoord = texCoord; | |
}`; |
source code https://github.com/protocolbuffers/protobuf/commits/v27.2
Suppose we have the following file structure on D:
├── Code
│ ├── protobuf
" .ideavimrc is a configuration file for IdeaVim plugin. It uses | |
" the same commands as the original .vimrc configuration. | |
" You can find a list of commands here: https://jb.gg/h38q75 | |
" Find more examples here: https://jb.gg/share-ideavimrc | |
""" Map leader to space --------------------- | |
let mapleader=" " | |
"" -- Suggested options -- |
// line intersection with WGS84 ellipsoid | |
FVector IntersectWGS84(FVector p0, FVector p1) | |
{ | |
FVector result(0, 0, 0); | |
FVector center(0, 0, 0); | |
double a = 6378137.0; | |
double b = 6356752.314245; | |
double x0 = p0.X, y0 = p0.Y, z0 = p0.Z; | |
double x1 = p1.X, y1 = p1.Y, z1 = p1.Z; | |
double cx = center.X, cy = center.Y, cz = center.Z; |
Name | Author |
---|---|
Wouldn't It Be Nice | The Beach Boys |
A Good Man is Hard to Find | Cass Daley |
Ain't Misbehavin' | Fats Waller |
Answer to Drivin' Nails in My Coffin | Jerry Irby |
Anything Goes | Cole Porter |
Atom Bomb Baby | The Five Stars |
Bubbles in My Beer | Bob Wills |
Butcher Pete (Part 1) | Roy Brown |
git log --after="YYYY-MM-DD" --author=A --pretty=format:%h,%an,%ae,%s > log.csv |
#include<iostream> | |
#include <fstream> | |
#include <map> | |
#include<vector> | |
#include <stb_image.h> | |
#include <stb_image_write.h> | |
#define IMGP_SIZE 1024 * 1024 |