Z+ = Forward, Y+ = Up, X+ = Right
//SceneView.cpp
void FViewMatrices::Init(const FMinimalInitializer& Initializer);
// first 3 rows of ViewRotationMatrix
if you keep getting "Unknown SID" | |
Add "X-WebChannel-Content-Type": "application/json+protobuf" header in chooseServer request | |
see | |
https://github.com/pykeio/brainrot/blob/6419dc9417fe77bc17d62c431e486cb7643d3008/src/youtube/signaler.rs#L105 |
// new basis X Y Z to place the camera so that it's a left handed Y-UP Z-Forward system | |
const Eigen::Vector3f cubemapFaceDirections[6][3] = { | |
{{0, 0, 1}, {0, -1, 0}, {-1, 0, 0}}, // negx | |
{{0, 0, 1}, {0, -1, 0}, {1, 0, 0}}, // posx | |
{{1, 0, 0}, {0, 0, -1}, {0, -1, 0}}, // negy | |
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}}, // posy | |
{{-1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // negz | |
{{1, 0, 0}, {0, -1, 0}, {0, 0, 1}}, // posz | |
}; |
Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" ExportPath="/Script/UnrealEd.MaterialGraphNode_Root'/Engine/Transient.M_Text2:MaterialGraph_0.MaterialGraphNode_Root_0'" | |
Material="/Script/UnrealEd.PreviewMaterial'/Engine/Transient.M_Text2'" | |
NodePosX=1392 | |
NodePosY=-944 | |
NodeGuid=0CB8AE394F5AB71F5CD07E978E95DA32 | |
CustomProperties Pin (PinId=44BE94B442E53906CB0A20A5DB4455EF,PinName="Base Color",PinType.PinCategory="materialinput",PinType.PinSubCategory="5",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) | |
CustomProperties Pin (PinId=682922C94E24 |
Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_19" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_19'" | |
Begin Object Class=/Script/Engine.MaterialExpressionCustom Name="MaterialExpressionCustom_0" ExportPath="/Script/Engine.MaterialExpressionCustom'/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_19.MaterialExpressionCustom_0'" | |
End Object | |
Begin Object Name="MaterialExpressionCustom_0" ExportPath="/Script/Engine.MaterialExpressionCustom'/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_19.MaterialExpressionCustom_0'" | |
Code="\r\nfloat4 NDCPosition = LWCMultiply(MakeLWCVector4(LWCWorldPosition, 1.0f), ResolvedView.WorldToClip);\r\nNDCPosition.xy /= NDCPosition.w;\r\nfloat2 uv = NDCPosition.xy * float2(0.5f, -0.5f) + 0.5f;\r\nreturn uv;\r\n" | |
OutputType=CMOT_Float2 | |
Description="ComputeUV" | |
Inputs(0)=(InputName="WorldPosition",Input=(Expression=" |
// Vertex shader source code | |
const vertexShaderSource = `#version 300 es | |
in vec4 position; | |
in vec2 texCoord; | |
out vec2 vTexCoord; | |
void main() { | |
gl_Position = position; | |
vTexCoord = texCoord; | |
}`; |
source code https://github.com/protocolbuffers/protobuf/commits/v27.2
Suppose we have the following file structure on D:
├── Code
│ ├── protobuf
" .ideavimrc is a configuration file for IdeaVim plugin. It uses | |
" the same commands as the original .vimrc configuration. | |
" You can find a list of commands here: https://jb.gg/h38q75 | |
" Find more examples here: https://jb.gg/share-ideavimrc | |
""" Map leader to space --------------------- | |
let mapleader=" " | |
"" -- Suggested options -- |
#include<iostream> | |
#include <fstream> | |
#include <map> | |
#include<vector> | |
#include <stb_image.h> | |
#include <stb_image_write.h> | |
#define IMGP_SIZE 1024 * 1024 |
set path+=** | |
set relativenumber | |
set nu | |
set hidden | |
set nowrap | |
set smartindent | |
set tabstop=4 softtabstop=4 | |
set shiftwidth=4 | |
set expandtab | |
set incsearch |