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December 11, 2015 07:08
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- (void) readNextMovieFrame | |
{ | |
AVAssetReaderTrackOutput * output = [_movieReader.outputs objectAtIndex:0]; | |
CMSampleBufferRef sampleBuffer = [output copyNextSampleBuffer]; | |
if (sampleBuffer) | |
{ | |
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); | |
// Lock the image buffer | |
CVPixelBufferLockBaseAddress(imageBuffer,0); | |
// Get information of the image | |
uint8_t *baseAddress __attribute__((unused)) = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer); | |
size_t bytesPerRow __attribute__((unused)) = CVPixelBufferGetBytesPerRow(imageBuffer); | |
size_t width __attribute__((unused)) = CVPixelBufferGetWidth(imageBuffer); | |
size_t height __attribute__((unused)) = CVPixelBufferGetHeight(imageBuffer); | |
// | |
// Here's where you can process the buffer! | |
// | |
/*We unlock the image buffer*/ | |
CVPixelBufferUnlockBaseAddress(imageBuffer,0); | |
/*Create a CGImageRef from the CVImageBufferRef*/ | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); | |
CGImageRef newImage = CGBitmapContextCreateImage(newContext); | |
/*We release some components*/ | |
CGContextRelease(newContext); | |
CGColorSpaceRelease(colorSpace); | |
/*We display the result on the image view (We need to change the orientation of the image so that the video is displayed correctly)*/ | |
UIImage *image = [UIImage imageWithCGImage:newImage scale:1.0 orientation:UIImageOrientationRight]; | |
dispatch_async(dispatch_get_main_queue(), ^{ | |
CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addCGImage:image.CGImage forKey:[NSString stringWithFormat:@"%i",_currentTex2D]]; | |
for (Puzzle *p in _cache) { | |
[p setTexture: tex]; | |
} | |
}); | |
CGImageRelease(newImage); | |
// | |
// Finish processing the buffer! | |
// | |
// Unlock the image buffer | |
CVPixelBufferUnlockBaseAddress(imageBuffer,0); | |
CFRelease(sampleBuffer); | |
/*We relase the CGImageRef*/ | |
} | |
} |
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