This is a SCRIPT-8 cassette.
Created
April 30, 2020 06:50
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SCRIPT-8
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{} |
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// title: Tron't | |
const right = 0 | |
const down = 1 | |
const left = 2 | |
const up = 3 | |
init = (state) => { | |
Object.assign(state, { | |
x: 15, | |
y: 15, | |
dir: right, | |
speed: 0.5, | |
trail: [], | |
t: 0, | |
sensor: false, | |
agents: [ | |
{ | |
x: 128 - 15, | |
y: 128 - 15, | |
dir: left, | |
speed: 0.5, | |
trail: [] | |
}, | |
{ | |
x: 15, | |
y: 128 - 15, | |
dir: up, | |
speed: 0.5, | |
trail: [] | |
}, | |
{ | |
x: 128 -15, | |
y: 15, | |
dir: down, | |
speed: 0.5, | |
trail: [] | |
} | |
] | |
}) | |
} | |
update = (state, input) => { | |
if (input.start) { | |
state.x = state.y = 15 | |
state.t = state.dir = 0 | |
state.speed = 0.5 | |
state.trail = [] | |
state.agents = [ | |
{ | |
x: 128 - 15, | |
y: 128 - 15, | |
dir: left, | |
speed: 0.5, | |
trail: [] | |
}, | |
{ | |
x: 15, | |
y: 128 - 15, | |
dir: up, | |
speed: 0.5, | |
trail: [] | |
}, | |
{ | |
x: 128 -15, | |
y: 15, | |
dir: down, | |
speed: 0.5, | |
trail: [] | |
} | |
] | |
clear() | |
startAgents(state) | |
} | |
state.t += 1 | |
if (state.speed > 0) state.trail.push([state.x, state.y]) | |
if (state.trail.length > 16) state.trail.shift() | |
if (state.dir == right) { | |
state.x += state.speed | |
state.sensor = getPixel(state.x + 1, state.y) | |
} | |
if (state.dir == left) { | |
state.x -= state.speed | |
state.sensor = getPixel(state.x - 1, state.y) | |
} | |
if (state.dir == up) { | |
state.y -= state.speed | |
state.sensor = getPixel(state.x, state.y - 1) | |
} | |
if (state.dir == down) { | |
state.y += state.speed | |
state.sensor = getPixel(state.x, state.y + 1) | |
} | |
if (state.sensor != 7) { | |
state.speed = 0 | |
stopAgents(state) | |
} | |
if (input.rightPressed) state.dir = (state.dir + 1) % 4 | |
if (input.leftPressed) state.dir = (state.dir + 3) % 4 | |
updateAgents(state) | |
} | |
draw = state => { | |
if (state.t == 1) { | |
clear() | |
} | |
rectStroke(0, 0, 128, 128) | |
setPixel(state.x, state.y) | |
for (let step of state.trail) { | |
setPixel(step[0], step[1]) | |
} | |
if (state.trail.length > 0) { | |
let last = state.trail[0] | |
setPixel(last[0], last[1], 3) | |
} | |
drawAgents(state) | |
//rectFill(1,1,12,12,7) | |
//print(2,2,state.sensor) | |
if (state.speed == 0) { | |
sprite(43,50,0) | |
sprite(50,50,1) | |
sprite(57,50,2) | |
sprite(64,50,3) | |
sprite(73,50,4) | |
rectFill(43,78, 46, 9, 1) | |
print(45, 80, 'Press Start', state.t * 7) | |
} | |
} | |
function updateAgents(state) { | |
for (let agent of state.agents) { | |
let sensor = 7 | |
if (agent.dir == left) sensor = getPixel(agent.x - 1, agent.y) | |
if (agent.dir == right) sensor = getPixel(agent.x + 1, agent.y) | |
if (agent.dir == up) sensor = getPixel(agent.x, agent.y - 1) | |
if (agent.dir == down) sensor = getPixel(agent.x, agent.y + 1) | |
if (agent.speed > 0) agent.trail.push([agent.x, agent.y]) | |
if (agent.trail.length > 16) agent.trail.shift() | |
if (sensor != 7) { | |
agent.speed = 0 | |
} else { | |
let dice = random(0, 180) | |
if (dice == 1) agent.dir = (agent.dir + 1) % 4 | |
if (dice == 2) agent.dir = (agent.dir + 3) % 4 | |
} | |
let sensor2 = 7 | |
if (agent.dir == left) sensor2 = getPixel(agent.x - 2, agent.y) | |
if (agent.dir == right) sensor2 = getPixel(agent.x + 2, agent.y) | |
if (agent.dir == up) sensor2 = getPixel(agent.x, agent.y - 2) | |
if (agent.dir == down) sensor2 = getPixel(agent.x, agent.y + 2) | |
if (sensor2 != 7) { | |
let dice = random(0, 2) | |
if (dice == 0) agent.dir = (agent.dir + 1) % 4 | |
if (dice == 1) agent.dir = (agent.dir + 3) % 4 | |
} | |
if (agent.dir == left) agent.x -= agent.speed | |
if (agent.dir == right) agent.x += agent.speed | |
if (agent.dir == up) agent.y -= agent.speed | |
if (agent.dir == down) agent.y += agent.speed | |
} | |
} | |
function drawAgents(state) { | |
for (let agent of state.agents) { | |
setPixel(agent.x, agent.y, 2) | |
for (let step of agent.trail) { | |
setPixel(step[0], step[1], 2) | |
} | |
if (agent.trail.length > 0) { | |
let last = agent.trail[0] | |
setPixel(last[0], last[1], 4) | |
} | |
} | |
} | |
function stopAgents(state) { | |
for (let agent of state.agents) { | |
agent.speed = 0 | |
} | |
} | |
function startAgents(state) { | |
for (let agent of state.agents) { | |
agent.speed = 0.5 | |
} | |
} |
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[] |
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{ | |
"iframeVersion": "0.1.280", | |
"lines": [ | |
133, | |
61, | |
0, | |
0, | |
0, | |
0, | |
0, | |
0 | |
] | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"0": [ | |
" ", | |
" 000000 ", | |
" 00 ", | |
" 00 ", | |
" 00 ", | |
" 00 ", | |
" 00 ", | |
" " | |
], | |
"1": [ | |
" 0 ", | |
" 00000 ", | |
" 00 00 ", | |
" 00 00 ", | |
" 00000 ", | |
" 00 00 ", | |
" 00 00 ", | |
" 0 " | |
], | |
"2": [ | |
" 000 ", | |
" 000 00 ", | |
" 00 0 ", | |
" 00 0 ", | |
" 00 0 ", | |
" 000 00 ", | |
" 0000 ", | |
" " | |
], | |
"3": [ | |
" 00 00", | |
" 00 0 ", | |
" 000 0 ", | |
" 0000 0 ", | |
" 00 0 0 ", | |
" 00 00 ", | |
" 00 00 ", | |
" 00 00" | |
], | |
"4": [ | |
" 0 00000", | |
"00 00000", | |
"0 00 ", | |
" 00 ", | |
" 00 ", | |
" 00 ", | |
" 00 ", | |
" 00 " | |
] | |
} |
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