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SCRIPT-8
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{} |
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// title: Fire effect | |
// adapted from http://fabiensanglard.net/doom_fire_psx/ | |
const width = 128 | |
const height = 64 | |
const offset = 64 | |
var fb = [] | |
range(0, width).forEach((x)=> | |
{ | |
fb[x] = [] | |
range(0, height-1).forEach((y)=> | |
{ | |
fb[x][y]=7 | |
}) | |
fb[x][height-1] = 1 | |
}) | |
initialState = { | |
firePixels: fb, | |
frame: 0, | |
wind: 0, | |
intensity: 2 | |
} | |
update = (state, input, ellapsed) => { | |
if (input.right) { | |
state.wind = clamp(state.wind + 0.3, -3, 3) | |
} else if (input.left) { | |
state.wind = clamp(state.wind - 0.3, -3, 3) | |
} else { | |
state.wind = state.wind * 0.8 | |
} | |
if (input.up) { | |
state.intensity = clamp(state.intensity + 0.5, 2, 20) | |
} else if (input.down) { | |
state.intensity = 0 | |
} else { | |
state.intensity = 2 | |
} | |
for (let y of range(height-2, 0, -1)) { | |
for (let x of range(0, width)) { | |
var rand = Math.round(Math.random()); | |
var rand2 = Math.round(Math.random()); | |
var dst = Math.round(clamp(x - rand + rand2 + state.wind, 0, width-1)) | |
state.firePixels[dst][y-rand * state.intensity] = clamp(state.firePixels[x][y+1] + rand, 0, 7) | |
} | |
} | |
} | |
draw = (state)=> { | |
clear() | |
for (let x of range(0, width)) { | |
for (let y of range(0, height)) { | |
line(x,y + offset,x,y + offset,state.firePixels[x][y]) | |
} | |
} | |
} |
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[] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
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