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SCRIPT-8
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{} |
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const tileWidth = 8; | |
const tileHeight = 8; | |
const dirtColor = 1; | |
function initTerrain() { | |
return [ | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0], | |
[0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0], | |
[0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0], | |
[0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], | |
] | |
} | |
initialState = { | |
terrain: initTerrain(), | |
cursorX: 12, | |
cursorY: 1 | |
}; | |
function drawTile(tx, ty, topLeft, topRight, bottomRight, bottomLeft) { | |
let s = 0; | |
if (topLeft) s += 1; | |
if (topRight) s += 2; | |
if (bottomRight) s += 4; | |
if (bottomLeft) s += 8; | |
sprite(tx * tileWidth, ty * tileHeight, s); | |
} | |
function drawTerrain(terrain) { | |
for (let y = 0; y < terrain.length - 1; y++) { | |
for (let x = 0; x < terrain[y].length - 1; x++) { | |
drawTile(x, y, terrain[y][x], terrain[y][x + 1], terrain[y + 1][x + 1], terrain[y + 1][x]); | |
} | |
} | |
} | |
function drawCursor(cx, cy) { | |
circStroke(cx * tileWidth, cy * tileHeight, 8, 3); | |
} | |
function pressed(state, input, key) { | |
let result = false; | |
if (input[key]) { | |
if (!state[key]) { | |
result = true; | |
} | |
state[key] = true; | |
} else { | |
state[key] = false; | |
} | |
return result; | |
} | |
update = (state, input) => { | |
if (input.a) { | |
state.terrain[state.cursorY][state.cursorX] = true; | |
} | |
if (input.b) { | |
state.terrain[state.cursorY][state.cursorX] = false; | |
} | |
if (pressed(state, input, "left")) { | |
state.cursorX = state.cursorX - 1; | |
if (state.cursorX < 0) { | |
state.cursorX += 17; | |
} | |
} | |
if (pressed(state, input, "right")) { | |
state.cursorX = state.cursorX + 1; | |
if (state.cursorX >= 17) { | |
state.cursorX -= 17; | |
} | |
} | |
if (pressed(state, input, "up")) { | |
state.cursorY = state.cursorY - 1; | |
if (state.cursorY < 0) { | |
state.cursorY += 17; | |
} | |
} | |
if (pressed(state, input, "down")) { | |
state.cursorY = state.cursorY + 1; | |
if (state.cursorY >= 17) { | |
state.cursorY -= 17; | |
} | |
} | |
} | |
draw = state => { | |
clear(); | |
drawTerrain(state.terrain); | |
drawCursor(state.cursorX, state.cursorY); | |
print(0, 0, "Arrows to move cursor"); | |
print(0, 8, "A to draw"); | |
print(0, 16, "B to erase"); | |
} |
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[] |
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{} |
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{} |
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{ | |
"1": [ | |
"1111 ", | |
"1112 ", | |
"112 ", | |
"12 ", | |
"2 ", | |
" ", | |
" ", | |
" " | |
], | |
"2": [ | |
" 1111", | |
" 2111", | |
" 211", | |
" 21", | |
" 2", | |
" ", | |
" ", | |
" " | |
], | |
"3": [ | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"22222222", | |
" ", | |
" ", | |
" " | |
], | |
"4": [ | |
" ", | |
" ", | |
" ", | |
" 0", | |
" 01", | |
" 011", | |
" 0111", | |
" 1111" | |
], | |
"5": [ | |
"1111 ", | |
"11110 ", | |
"111110 ", | |
"11111100", | |
"22111111", | |
" 211111", | |
" 21111", | |
" 1111" | |
], | |
"6": [ | |
" 1111", | |
" 1111", | |
" 1111", | |
" 1111", | |
" 1111", | |
" 1111", | |
" 1111", | |
" 1111" | |
], | |
"7": [ | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"21111111", | |
" 1111111", | |
" 2111111", | |
" 221111" | |
], | |
"8": [ | |
" ", | |
" ", | |
" ", | |
"0 ", | |
"10 ", | |
"110 ", | |
"1110 ", | |
"1111 " | |
], | |
"9": [ | |
"1111 ", | |
"1111 ", | |
"1111 ", | |
"1111 ", | |
"1111 ", | |
"1111 ", | |
"1111 ", | |
"1111 " | |
], | |
"10": [ | |
" 1111", | |
" 01111", | |
" 011111", | |
"00111111", | |
"11111122", | |
"111112 ", | |
"11112 ", | |
"1111 " | |
], | |
"11": [ | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111112", | |
"1111111 ", | |
"1111112 ", | |
"111122 " | |
], | |
"12": [ | |
" ", | |
" ", | |
" ", | |
"00000000", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111" | |
], | |
"13": [ | |
"111100 ", | |
"1111110 ", | |
"1111111 ", | |
"11111110", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111" | |
], | |
"14": [ | |
" 001111", | |
" 0111111", | |
" 1111111", | |
"01111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111" | |
], | |
"15": [ | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111", | |
"11111111" | |
] | |
} |
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