Created
January 6, 2019 19:49
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VERTEX | |
#version 450 | |
#extension GL_ARB_separate_shader_objects : enable | |
layout(location = 0) out vec3 fragColor; | |
vec2 positions[3] = vec2[]( | |
vec2(0.0, -0.5), | |
vec2(0.5, 0.5), | |
vec2(-0.5, 0.5) | |
); | |
vec3 colors[3] = vec3[]( | |
vec3(1.0, 0.0, 0.0), | |
vec3(0.0, 1.0, 0.0), | |
vec3(0.0, 0.0, 1.0) | |
); | |
void main() { | |
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); | |
fragColor = colors[gl_VertexIndex]; | |
} | |
FRAGMENT | |
#version 450 | |
#extension GL_ARB_separate_shader_objects : enable | |
layout(location = 0) in vec3 fragColor; | |
layout(location = 0) out vec4 outColor; | |
void main() { | |
outColor = vec4(fragColor, 1.0); | |
} | |
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