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Generate Animation GIF with Golang
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package main | |
import ( | |
"fmt" | |
"image" | |
"image/color" | |
"image/gif" | |
"math" | |
"os" | |
) | |
type Circle struct { | |
X, Y, R float64 | |
} | |
func (c *Circle) Brightness(x, y float64) uint8 { | |
var dx, dy float64 = c.X - x, c.Y - y | |
d := math.Sqrt(dx*dx+dy*dy) / c.R | |
if d > 1 { | |
return 0 | |
} else { | |
return 255 | |
} | |
} | |
func main() { | |
var w, h int = 240, 240 | |
var palette = []color.Color{ | |
color.RGBA{0x00, 0x00, 0x00, 0xff}, color.RGBA{0x00, 0x00, 0xff, 0xff}, | |
color.RGBA{0x00, 0xff, 0x00, 0xff}, color.RGBA{0x00, 0xff, 0xff, 0xff}, | |
color.RGBA{0xff, 0x00, 0x00, 0xff}, color.RGBA{0xff, 0x00, 0xff, 0xff}, | |
color.RGBA{0xff, 0xff, 0x00, 0xff}, color.RGBA{0xff, 0xff, 0xff, 0xff}, | |
} | |
var images []*image.Paletted | |
var delays []int | |
var hw, hh float64 = float64(w / 2), float64(h / 2) | |
circles := []*Circle{&Circle{}, &Circle{}, &Circle{}} | |
steps := 20 | |
for step := 0; step < steps; step++ { | |
img := image.NewPaletted(image.Rect(0, 0, w, h), palette) | |
images = append(images, img) | |
delays = append(delays, 0) | |
θ := 2.0 * math.Pi / float64(steps) * float64(step) | |
for i, circle := range circles { | |
θ0 := 2 * math.Pi / 3 * float64(i) | |
circle.X = hw - 40*math.Sin(θ0) - 20*math.Sin(θ0+θ) | |
circle.Y = hh - 40*math.Cos(θ0) - 20*math.Cos(θ0+θ) | |
circle.R = 50 | |
} | |
for x := 0; x < w; x++ { | |
for y := 0; y < h; y++ { | |
img.Set(x, y, color.RGBA{ | |
circles[0].Brightness(float64(x), float64(y)), | |
circles[1].Brightness(float64(x), float64(y)), | |
circles[2].Brightness(float64(x), float64(y)), | |
255, | |
}) | |
} | |
} | |
} | |
f, err := os.OpenFile("rgb.gif", os.O_WRONLY|os.O_CREATE, 0600) | |
if err != nil { | |
fmt.Println(err) | |
return | |
} | |
defer f.Close() | |
gif.EncodeAll(f, &gif.GIF{ | |
Image: images, | |
Delay: delays, | |
}) | |
} |
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