Created
September 19, 2010 17:11
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--[[ | |
Simple Class Implementation for Lua using Metetables. | |
This is very clean and simple, sticking to some very | |
simple principles. | |
Static methods defined with . (dot) and instance methods | |
with : (semicolon) . | |
Default values declared when defining the initial table. | |
The .new static method implements the constructor which | |
sets the metatable and do other chores as necessary. | |
The metatable is self-contained and its index points to the | |
initial table. | |
--]] | |
Entity = | |
{ | |
name="Default", | |
x=0, | |
y=0 | |
}; | |
Entity.metatable = { __index = Entity }; | |
Entity.new = function(name) | |
local self = {} | |
setmetatable(self, Entity.metatable); | |
if name ~= nil then self:setName(name); end | |
return self; | |
end | |
function Entity:setName(name) | |
self.name = name; | |
end | |
function Entity:move(x,y) | |
self.x = x; | |
self.y = y; | |
end | |
function Entity:speak() | |
print(string.format("Hey, I am %s sitting over here %d, %d ...", self.name, self.x, self.y)); | |
end | |
e = Entity.new('Orc'); | |
e:move(10,10); | |
e:speak(); | |
e2 = Entity.new('Player'); | |
e2:move(15,10); | |
e2:speak(); | |
e3 = Entity.new(); | |
e3:speak(); | |
e3:setName('Zombie'); | |
e3:move(20,25); | |
e3:speak(); |
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